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Bug Reports => Engine Related Bug Reports => Topic started by: Krusty on Jan 24, 2008, 01:59 PM

Title: These attack stats should be better...
Post by: Krusty on Jan 24, 2008, 01:59 PM
lvl 60 Timelord w/exquisite morningstar.  He's makin' exp 'cause he's leeching off someone else.  Call me crazy, but 97% miss rate is a bit much.  Isn't he supposed to get better with more levels?

Exp:   1,473 k/hr
Cash:  0 copper/hr
Miss:  97%
Hit:   3%    Rng:1-25     Avg:13
Extra: 0%    Rng:0-0      Avg:0
Crit:  0%    Rng:50-112   Avg:77
BS:    ---   Rng:0-0      Avg:0
Pre:   N/A   Rng:0-0      Avg:0
Cast:  N/A   Rng:0-0      Avg:0
Round:       Rng:0-127    Avg:4
Sneak: 0%   
Dodge: 0%   
Title: Re: These attack stats should be better...
Post by: Vitoc on Jan 24, 2008, 02:48 PM
Quote from: Krusty on Jan 24, 2008, 01:59 PM
lvl 60 Timelord w/exquisite morningstar.  He's makin' exp 'cause he's leeching off someone else.  Call me crazy, but 97% miss rate is a bit much.  Isn't he supposed to get better with more levels?

Exp:   1,473 k/hr
Cash:  0 copper/hr
Miss:  97%
Hit:   3%    Rng:1-25     Avg:13
Extra: 0%    Rng:0-0      Avg:0
Crit:  0%    Rng:50-112   Avg:77
BS:    ---   Rng:0-0      Avg:0
Pre:   N/A   Rng:0-0      Avg:0
Cast:  N/A   Rng:0-0      Avg:0
Round:       Rng:0-127    Avg:4
Sneak: 0%   
Dodge: 0%   

I recently changed the logic for acc, ac, and the chance to hit.  Obviously I got it wrong.  :-[

Previously characters were hitting way too often, even at level 1 with base stats almost any character would never miss with just about any weapon vs. mobs with little to no AC and that wasn't much better. 

Thanks for bringing this to our attention.  I will try to get a fix in tonight when I get home.
Title: Re: These attack stats should be better...
Post by: Krusty on Jan 24, 2008, 03:53 PM
Mahalo.  That was off of 8hrs.  The other two chars look normal-ish, if its any consolation.  They're combat 3 and 4 though.
Title: Re: These attack stats should be better...
Post by: The Crazy Animal on Jan 24, 2008, 08:27 PM
Timelords are combat 1 btw.... So if compairing them look at a priest. not something thats combat 3 and 4.....

3% is way low but I don't know what your attacking either or what the other party members are swing at so more details would be helpful here....
Title: Re: These attack stats should be better...
Post by: Krusty on Jan 25, 2008, 07:37 AM
The ranger's stats attacking the bone golems and the like w/exquisite maul (dunno where to find anything better).

Exp:   1,508 k/hr
Cash:  200 gold/hr
Miss:  4%
Hit:   73%   Rng:13-36    Avg:24
Extra: 0%    Rng:0-0      Avg:0
Crit:  23%   Rng:70-162   Avg:117
BS:    97%   Rng:252-325  Avg:289
Pre:   N/A   Rng:0-0      Avg:0
Cast:  N/A   Rng:0-0      Avg:0
Round:       Rng:0-508    Avg:193
Sneak: 100%
Dodge: 17% 

Cleric is off fighting other things so really can't be used.  The ranger attack stats have been pretty consistent through the builds.  And I'm not really looking for equal damage vs. the ranger.  Unless there's a new standard for combat-1 that you're implementing, I'd just expect to see a little better than 3% hit rate.  I will say though that the Timelord/Cleric/Ranger not too long ago had about the same combat damage peak.  The only variable was weapon in hand.
Title: Re: These attack stats should be better...
Post by: The Crazy Animal on Jan 25, 2008, 04:41 PM
Ya thats way off base.

Care to post your stats for those two characters so we have something to go against.
Title: Re: These attack stats should be better...
Post by: Krusty on Jan 25, 2008, 07:16 PM
stats for 3 all in the same area...
Kang ranger w/exquisite maul:
Exp:   1,445 k/hr
Cash:  0 copper/hr
Miss:  4%
Hit:   73%   Rng:13-36    Avg:24
Extra: 0%    Rng:0-0      Avg:0
Crit:  23%   Rng:72-162   Avg:117
BS:    97%   Rng:252-325  Avg:288
Pre:   N/A   Rng:0-0      Avg:0
Cast:  N/A   Rng:0-0      Avg:0
Round:       Rng:0-358    Avg:199
Sneak: 100%
Dodge: 18% 

dwarf cleric w/exquisite morningstar:
Exp:   1,900 k/hr
Cash:  0 copper/hr
Miss:  4%
Hit:   77%   Rng:2-25     Avg:13
Extra: 0%    Rng:0-0      Avg:0
Crit:  19%   Rng:50-112   Avg:81
BS:    ---   Rng:0-0      Avg:0
Pre:   N/A   Rng:0-0      Avg:0
Cast:  N/A   Rng:0-0      Avg:0
Round:       Rng:0-459    Avg:101
Sneak: 0%   
Dodge: 0%   

human timelord w/exquisite morningstar:
Exp:   1,442 k/hr
Cash:  0 copper/hr
Miss:  4%
Hit:   77%   Rng:1-25     Avg:13
Extra: 0%    Rng:0-0      Avg:0
Crit:  19%   Rng:50-112   Avg:80
BS:    ---   Rng:0-0      Avg:0
Pre:   N/A   Rng:0-0      Avg:0
Cast:  N/A   Rng:0-0      Avg:0
Round:       Rng:0-254    Avg:84
Sneak: 0%   
Dodge: 0%   

If there's a slight bit of difference between the cleric/timelord, timelord has smit/blood lust as a bless.  Both are medium, ranger's light all with max stats.  Any help?
Title: Re: These attack stats should be better...
Post by: Vitoc on Jan 25, 2008, 08:43 PM
Quote from: Krusty on Jan 25, 2008, 07:16 PM
human timelord w/exquisite morningstar:
Exp:   1,442 k/hr
Cash:  0 copper/hr
Miss:  4%
Hit:   77%   Rng:1-25     Avg:13
Extra: 0%    Rng:0-0      Avg:0
Crit:  19%   Rng:50-112   Avg:80
BS:    ---   Rng:0-0      Avg:0
Pre:   N/A   Rng:0-0      Avg:0
Cast:  N/A   Rng:0-0      Avg:0
Round:       Rng:0-254    Avg:84
Sneak: 0%   
Dodge: 0%
Call me crazy but doesn't that say your Timelord is hitting 77% w/ 19% crits?  ???

Is this in a different area?
Title: Re: These attack stats should be better...
Post by: Krusty on Jan 25, 2008, 09:19 PM
stats from all day roamin' - all in the same area.  Timelord overall damage is less on account he's with the ranger.  Exquisite morningstar is the best 1-h that I've found.  And yes, they do seem identical.  No illusion - rechecked the stats and they're still holding.  If you throw in a new build and want new comparisons, just yell.
Title: Re: These attack stats should be better...
Post by: The Crazy Animal on Jan 26, 2008, 01:33 AM
So how did we go from this:

Exp:   1,473 k/hr
Cash:  0 copper/hr
Miss:  97%
Hit:   3%    Rng:1-25     Avg:13
Extra: 0%    Rng:0-0      Avg:0
Crit:  0%    Rng:50-112   Avg:77
BS:    ---   Rng:0-0      Avg:0
Pre:   N/A   Rng:0-0      Avg:0
Cast:  N/A   Rng:0-0      Avg:0
Round:       Rng:0-127    Avg:4
Sneak: 0%   
Dodge: 0%   


To this?

Exp:   1,442 k/hr
Cash:  0 copper/hr
Miss:  4%
Hit:   77%   Rng:1-25     Avg:13
Extra: 0%    Rng:0-0      Avg:0
Crit:  19%   Rng:50-112   Avg:80
BS:    ---   Rng:0-0      Avg:0
Pre:   N/A   Rng:0-0      Avg:0
Cast:  N/A   Rng:0-0      Avg:0
Round:       Rng:0-254    Avg:84
Sneak: 0%   
Dodge: 0%   


I know Wheaties are good but seriously????

If something is broken it looks like it might be in your favor here.
Title: Re: These attack stats should be better...
Post by: Krusty on Jan 26, 2008, 04:25 AM
which is why I thought it was a "little" off in the first place.  A week ago the norm looked like the 19% crit stats, then I saw the 97% miss.
Title: Re: These attack stats should be better...
Post by: Vitoc on Jan 26, 2008, 08:00 AM
Krusty, sorry but I'm not understanding.

The last set of stats you posted, is that from a long time ago or from recently?  I assumed it was a recent list of your stats, but it's not showing the 97% miss rate you posted in your first post.  Are you saying you're not missing 97% anymore?  ???
Title: Re: These attack stats should be better...
Post by: Krusty on Jan 26, 2008, 08:55 AM
Yes, the last posted stats are w/the most current build (yesterday's looping stats).  Before the reset what - month and a half ago - the stats look roughly the same as those, if you did anything with combat.  I added that in if it meant anything, but I think I just confused you with the arbitrary time references.

I am no longer missing 97% - that happened on Wednesday.  Whatever you did Thursday reflect the most recent stats.
Title: Re: These attack stats should be better...
Post by: Vitoc on Jan 26, 2008, 12:37 PM
Quote from: Krusty on Jan 26, 2008, 08:55 AM
Yes, the last posted stats are w/the most current build (yesterday's looping stats).  Before the reset what - month and a half ago - the stats look roughly the same as those, if you did anything with combat.  I added that in if it meant anything, but I think I just confused you with the arbitrary time references.

I am no longer missing 97% - that happened on Wednesday.  Whatever you did Thursday reflect the most recent stats.
Ok, thanks for the clarification.

The thing is I haven't touched combat since you started this thread, I only fixed telepaths.  Something else must've changed with your character and/or where he was scripting from your first post until now.  Btw I think Timelords are actually combat 2.  I did test a combat 1 character in another GMUD realm and they hit like 70% on a mob with no AC, which sounds reasonable, if not high I think.
Title: Re: These attack stats should be better...
Post by: The Crazy Animal on Jan 26, 2008, 12:54 PM
I could have sworn they were combat 1 but that must have been changed a while ago.

#: 16
Name: Timelord
Exp: 185%
Weapon: Any 1H
Armour: Platemail
Magic: Mage-3
Cmbt: 2
HP: 3-6
Abilities: Bash

Title: Re: These attack stats should be better...
Post by: Krusty on Jan 31, 2008, 03:43 AM
Since last night, the Timelord has been trying to kill a stupid foul minion.  These stats are unbelievable:

for a duration of 8hrs and 55min...
Exp:   0 exp/hr
Cash:  0 copper/hr
Miss:  100%
Hit:   0%    Rng:0-0      Avg:0
Extra: 0%    Rng:0-0      Avg:0
Crit:  0%    Rng:0-0      Avg:0
BS:    ---   Rng:0-0      Avg:0
Pre:   N/A   Rng:0-0      Avg:0
Cast:  N/A   Rng:0-0      Avg:0
Round:       Rng:0-0      Avg:0
Sneak: 0%   
Dodge: 0%   

That's like stupid bad...
Title: Re: These attack stats should be better...
Post by: The Crazy Animal on Jan 31, 2008, 10:27 PM
Were you partied?
If so was anyone else hitting the foul minion?
If yes then could we also have their results?
Title: Re: These attack stats should be better...
Post by: Krusty on Feb 01, 2008, 03:53 AM
he is/was alone - he's been hitting (or trying to hit) the thing for a day now.  Straight up 0%, has hit everything but net... or rim for that matter.
Title: Re: These attack stats should be better...
Post by: The Crazy Animal on Feb 01, 2008, 05:40 PM
Same weapon? Stats, Level???
Title: Re: These attack stats should be better...
Post by: Krusty on Feb 05, 2008, 07:09 PM
he's parked in the small town arena whiffing at golems w/Vitoc.  He's lvl60 human timelord w/exquisite morningstar max stats.  He will stay in arena until he gets his manhood back.
Title: Re: These attack stats should be better...
Post by: The Crazy Animal on Feb 06, 2008, 09:45 PM
Would you mind posting your inventory?

I just want to make sure I get all the details in here.
Title: Re: These attack stats should be better...
Post by: Krusty on Feb 07, 2008, 09:12 AM
Small Village, Training Arena
You notice 32137 copper farthings, 1592 copper ores here.
Also here: Vitoc, small frost golem.
Obvious exits: down
[HP=504/MA=392]:i
You are carrying 7 runic coins, 14 platinum pieces, iron sallet (Head), plate
gauntlets (Hands), plate boots (Feet), sparkling silk cape (Back), full plate
leggings (Legs), mithril demi-armour (Torso), exquisite morningstar (Weapon
Hand)
You have no keys.
Wealth: 7140000 copper farthings
Encumbrance: 2497/4800 - Medium [52%]
[HP=504/MA=392]:
Title: Re: These attack stats should be better...
Post by: Vitoc on Feb 16, 2008, 04:59 PM
Krusty, I changed acc again.  I think we got it right this time. <crosses fingers>