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GreaterMUD Discussion => GreaterMUD Ideas => Topic started by: Darmius on Mar 11, 2010, 11:01 AM

Title: Item lifetimes
Post by: Darmius on Mar 11, 2010, 11:01 AM
Add two fields to the items DB
LifetimeCounter = double
LifetimeNotIgnored = bool

Title: Re: Item lifetimes
Post by: DeathCow on Mar 11, 2010, 11:07 AM
Since we are on the subject, we could have a degrades to ability.  It would be placed after the LifetimeCounter, and items with this ability would become another item when their lifetime is over.

Title: Re: Item lifetimes
Post by: Darmius on Mar 11, 2010, 11:09 AM
I like that.  A glowing broadsword could become a broadsword after 500 hours.  It would open the way for enchantments/spells on items.