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GreaterMUD Discussion => GreaterMUD Ideas => Topic started by: Mersinary on Dec 08, 2010, 10:10 PM

Title: GH Guards Idea?
Post by: Mersinary on Dec 08, 2010, 10:10 PM
How about a command that allows you to move guards around in GH..Guess it could work kinda like charm/enslave and have the guards follow you 100%.  Like "charm guard", move where ever you wanna move him to, "uncharm guard", and he stops following.  shrug
Title: Re: GH Guards Idea?
Post by: Fuxsiloh on Dec 08, 2010, 10:23 PM
So many awesome things you could do with ganghouses, but yeah, the ability to give guards orders would be good. Setting them to roam would be another plus. Having ganghouses as a non-level restricted PvP area (similar to arena) would be another improvement - so too having it so you can attack people without being penalised with EPs when defending your ganghouse. The ability to hire mercenaries who could be purchased form the rest room (from the healer) - the more buff they are the more expensive (like dragons).

Ganghouses should be bloodbaths on a PvP realm. Plenty of things you could do to make them that way.

Title: Re: GH Guards Idea?
Post by: Hydroponic on Dec 10, 2010, 01:02 PM
How come when I try to summon guards some rooms I can only do 2 some 1 some 0 some 8+? when I go into there houses I see all the rooms maxed with guards
Title: Re: GH Guards Idea?
Post by: Fuxsiloh on Dec 10, 2010, 01:25 PM
It was my understanding that there is a cap on every room and a total cap. You have probably hit one of those.
Title: Re: GH Guards Idea?
Post by: Hydroponic on Dec 10, 2010, 03:11 PM
I was thinking something like that but one day I made 5 guards in a room. next time same room could only make 2 guards but then I could go to another room and make guards in that room
Title: Re: GH Guards Idea?
Post by: President on Dec 11, 2010, 06:43 AM
Total ganghouse cap is different than total room cap. They are both restricting you