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GreaterMUD Discussion => GreaterMUD => Topic started by: twogirlz on May 31, 2011, 02:36 AM

Title: Realm Reset! 10th of June
Post by: twogirlz on May 31, 2011, 02:36 AM
The current plan is that the realms will be shut on the 10th of June and both will be reset soon after.  Any discussion, comments or flames please post away here!
Title: Re: Realm Reset! 10th of June
Post by: Gardner Denver on May 31, 2011, 09:46 AM
Quote from: Lucifer on May 31, 2011, 08:58 AM
ps dont reset again

This is a beta realm.  We reset as needed.
Title: Re: Realm Reset! 10th of June
Post by: Gardner Denver on May 31, 2011, 01:27 PM
If anyone would like to see any of the rules changed now is the time to suggest them.  I'm considering dropping the no dupe rule on pvp due to it being to hard to enforce.
Title: Re: Realm Reset! 10th of June
Post by: Jigga on May 31, 2011, 08:58 PM
The way I look at having one dupe on PVP is this.

If everyone is allowed 1 char and people have an illegal dupe, now they have the 2 vs 1 advantage.

If you are allowed 2 chars, and people STILL want to dupe, having 4 vs 2 isnt quite as advantageous and unfair as 2 vs 1.

Looking forward to a fresh start!
Title: Re: Realm Reset! 10th of June
Post by: kalus on May 31, 2011, 10:16 PM
Agree on abolishing the no dupe rule. A megamud char being led around in a party its whole life is essentially a dupe still. And these were everywhere last push.

As for rules..... no rules. Mudops to just keep stagnant lims recycled.

On a side note, how hard would it be to implement one small game play enhancement like making spells crit? Spellcasters are clearly underpowered and this would be an excellent way to utilise the control of the engine gmud has and change the game in a way the dat hacking edited muds can't.
Title: Re: Realm Reset! 10th of June
Post by: twogirlz on Jun 01, 2011, 12:11 AM
Policing 1 dupe would be more difficult than policing no dupes.  But im all for anything that increases the player base and the amount of pvp,  prolly should have a poll on it.
Title: Re: Realm Reset! 10th of June
Post by: Hurricane Omega on Jun 01, 2011, 03:15 AM
If the non-PVP side is reset, I am done.  Too many times I get to the mid 60's and the realm is reset or goes haywire and I have to abandon my characters.  Obviously I am not ment to ever get to level 75 or higher.
Title: Re: Realm Reset! 10th of June
Post by: twogirlz on Jun 01, 2011, 07:20 AM
Killing tsunami squid is the only real goal.
Title: Re: Realm Reset! 10th of June
Post by: y2duhh on Jun 03, 2011, 09:30 AM
no dupes please, it just gives those who already dupe a chance for even more characters
Title: Re: Realm Reset! 10th of June
Post by: Thesifer on Jun 03, 2011, 01:18 PM
Dupes.  If I play I'd probably only play one character. But who cares.  Everyone already PVPs with Megamud.  Scripts with Megamud..  Who cares if they have more characters to do that with?  It's not like there is a lick of skill left in the PVP realm anyways.
Title: Re: Realm Reset! 10th of June
Post by: y2duhh on Jun 03, 2011, 02:33 PM
there was skill before? your entire group only pvp'd with megamud if i remember right.
Title: Re: Realm Reset! 10th of June
Post by: Thesifer on Jun 03, 2011, 11:51 PM
Everyone has PVP'd with Megamud since it was released.   Well not everyone, I didn't unless I was attacked while AFK and scripting.  But it was generally set to hang.   And a few people hand played, but not many.  Megamud / Scripting / High EXP Tables..  And generally dumbass game development ruined Mud long ago even before Metro got their hands on it.
Title: Re: Realm Reset! 10th of June
Post by: Thesifer on Jun 04, 2011, 03:42 AM
Are you on drugs?  Are just a retarded 12 year old?
Title: Re: Realm Reset! 10th of June
Post by: PTERY on Jun 04, 2011, 02:33 PM
Quote from: Gardner Denver on May 31, 2011, 01:27 PM
I'm considering dropping the no dupe rule on pvp due to it being to hard to enforce.

Make it unlim dupes but a tight PVP range, like +/- 10 levels. The competent players will make 2-3 chars and people like Luci will roll through the slums with 58 missionaries until 2014.  Players like Zzyzx who are perpetually level 42 and vulnerable to lowbie attacks will whine but this should even things out for everyone else.

Item hoarding needs to be addressed too. How about a hard number of lims per ip address. 5 seems about right. Combine that with daily floor sweeps of all items. 
Title: Re: Realm Reset! 10th of June
Post by: PTERY on Jun 04, 2011, 03:03 PM
Quote from: Lucifer on Jun 04, 2011, 02:41 PMhope to see u in the next mudlife buddy

I already have strategies set up for no dupes, 1 dupe, 2 dupes, 3 dupes and 99 dupes (100 mages).

Title: Re: Realm Reset! 10th of June
Post by: MudHunter on Jun 05, 2011, 11:02 AM
Quote from: Lucifer on Jun 04, 2011, 05:33 PM
then u should have seen the lucis last 2 caps he posted last week of killing qmezlcunts mage

Yeah, cuz I was actually trying hard. Note, I didnt even bother with slep. ::)

Anyways, I dont see how you can reasonably enforce the dupe rule. I know a most people dupe, but dont get caught.

Its moot, cuz I really dont think the pvp real will be policed fairly, so...
Title: Re: Realm Reset! 10th of June
Post by: Thesifer on Jun 05, 2011, 04:07 PM
A lot of people aren't even technically "duping" if you follow the rule strictly.  They just have a friend start a computer with MegaMud and run it daily.  Which isn't duping, but it's definitely 'getting around it.'  And impossible to police unless the realm is 24/7 Live.
Title: Re: Realm Reset! 10th of June
Post by: Mersinary on Jun 06, 2011, 08:47 PM
.......I'd love to finially see a delay implemented into the top list update.  Yea, it's been discussed before and the idea wasn't very popular.  Also the op's apparently didn't understand the idea and meaning behind it like they were a buncha morons or somethin.....I dunno. shrug   Not some crap where it doesn't show exp at all on the top list...Hell, just make the exp update maybe once an hour.  Atleast that way people can maybe try to find people by tracking a players exp/hr and not by exp/kill.  Instant updates of the top list and peoples exp tracking programs ruined this game big time imo.  Tracking exp/kill/update by hand, doing it manually was fine imo because it took more time and took more patience for a player to track and find somebody.  But program tracking is just too easy now and basically takes away any/all skill/effort

Also...Stashes were being completely swept/flushed when op's (gardner) came across a item that surpassed the 20day inactive mark.  Sweep the item that was inactive for that long, not the whole stash.  Numerous times I've seen items get swept/flushed that was just obtained and basically had no chance to be put to use.  

Quit letting dupes/inactive chars, and level 1 chars and characters that are out of pvp range of everybody hoard gear.  Was too much of this shit going on.  

Implement something to improve ganghouse guards.  Shit is too easily raidable.  Perhaps make them stationary so they cant be dragged.  I'd also love to see guardians alert gangmembers if they are being attacked/killed.  Is this doable in any way?  Maybe some kinda coding flags linked between guardians alerting people that have emblems and/or keyrings?  I like this idea.

And fix the gawd damn dodge...It's friggen pathetic how it is now.  Perhaps just put it how it was before when it was overpowered but put a dodge cap on it.  Perhaps even a dodge cap per level so that way it can scale a lil' bit by level.  Or some crap..I dunno.  How it works now is just terrible.  Best place a dodge based character could script is basically reef/lagoon, cause the mobs accuracy is that area is so low.  Can basically do taslois at some point (maybe) but it's hard to get that much +dodge %.  Hell, basically at this point I dont see what the problem is with the old majormud dodge formula since this new greatermud dodge formula is so out of wack.

...And I can't really believe I'm sittin here writing up ideas for this crap.  bah fuckin humbug.  sigh
Title: Re: Realm Reset! 10th of June
Post by: twogirlz on Jun 06, 2011, 10:43 PM
If it was up to me then:

- Items swept from camped players after 48 or 24 hours, (face it you died, get over it and keep playing and if you are afk for 48 hours then you technically aren't really playing anyway)
- Definitely a delay in the top updates, tracking exp and determining area is a REALLY REALLY lame map hack.
- Dodge is still not right i think it needs to be the same as it is now for pvp but pve it needs to be what it was before, maybe 1-2% less (scaled)
- No dupes
- Yeh GH raiding is a part of the game deal with it, maybe make the guards scale more or spawn quicker.
- If i am sweeping items i will not sweep the entire stash so do not worry
- Luci should get 30 lives cap instead of the normal 9 just so everyone can kill him more before he rerolls!:)
Overall the game is more fun when there is item circulation, some of the drop % should be altered but overall they are mostly balanced
Title: Re: Realm Reset! 10th of June
Post by: y2duhh on Jun 07, 2011, 10:01 AM
An op should never say something stupid like, its part of the game dealing with it. This is why you are a shitty op and will be and should have never been one.   He wasn't in anyway saying GH raiding shouldn't happen all is he was saying is in its present form there is no real way to protect against a GH raid and there should be more ways than just a couple of shiitty guards that should be moved around by level 30. GH shhould be upgradeable and are useless the way they are now after a certain amount of time.
Title: Re: Realm Reset! 10th of June
Post by: Jigga on Jun 07, 2011, 12:16 PM
Any idea on what time? Preferably at night =)
Title: Re: Realm Reset! 10th of June
Post by: twogirlz on Jun 07, 2011, 06:56 PM
Quote from: y2duhh on Jun 07, 2011, 10:01 AM
An op should never say something stupid like, its part of the game dealing with it. This is why you are a shitty op and will be and should have never been one.   He wasn't in anyway saying GH raiding shouldn't happen all is he was saying is in its present form there is no real way to protect against a GH raid and there should be more ways than just a couple of shiitty guards that should be moved around by level 30. GH shhould be upgradeable and are useless the way they are now after a certain amount of time.

I am in agreement...to clarify; the issue is this that this is residual from majormud and greatermud unfortunately inherits most if not all of the issues that majormud has until development is complete and then improvements can be made.  And if you read the second part of the line I was inferring that i was in agreement as well; making them stationary and spawn twice as fast would be better.

Glad to see you are passionate about it though
Title: Re: Realm Reset! 10th of June
Post by: Crabster on Jun 08, 2011, 07:58 AM
Quote from: twogirlz on Jun 07, 2011, 06:56 PM

Glad to see you are passionate about it though

im passionate about Xrumer
Title: Re: Realm Reset! 10th of June
Post by: Crabster on Jun 08, 2011, 08:06 AM
Quote from: twogirlz on Jun 06, 2011, 10:43 PM
If it was up to me then:

- Items swept from camped players after 48 or 24 hours, (face it you died, get over it and keep playing and if you are afk for 48 hours then you technically aren't really playing anyway)

disagree.....if 3 or 4 bone heads wanna camp someone for a week then let em camp....they arent exping the whole time they are sitting there....granted ive seen yalls camping strategy in the past where yall run shifts....but thats still enemy players that are losing days of exp....part strategy....

Xrumer > twogirlz
Title: Re: Realm Reset! 10th of June
Post by: Gardner Denver on Jun 08, 2011, 01:52 PM
I've been away for a few days, so I'm going to answer several things in one post.

Shut down the board:  Friday, 6pm Mountain Time (7pm Central)
Open back up: Satuday, Noon Mountain Time (1pm Central)

The no dupe rule on pvp is to hard to enforce.  There are to many ways around it.  It's more of a headache than I really care for. 

Holding accounts will be stripped on sight.  Level 1's loaded with limited items will not be allowed. 

1st kill drops will be placed on monsters in both realms.  Let the race begin!

Limited item restrictions for dupes on non pvp WILL remain in place as will no limited items in your gang house.

There will be no rules on the pvp realm other than report all bugs you find and do not abuse known bugs and no scripting instant regen boss monsters (death mist for example)
Title: Re: Realm Reset! 10th of June
Post by: y2duhh on Jun 08, 2011, 01:57 PM
Can you clarify the dupe rule is too hard to enforce comment? we can dupe? how many dupes? can they all be on at the same time? blah blah blah.
Title: Re: Realm Reset! 10th of June
Post by: Gardner Denver on Jun 08, 2011, 03:24 PM
Quote from: y2duhh on Jun 08, 2011, 01:57 PM
Can you clarify the dupe rule is too hard to enforce comment? we can dupe? how many dupes? can they all be on at the same time? blah blah blah.

Yes you will be allowed to dupe, no there will not be limits on the # of dupes or the number you have online at the same time.

Yes I realize that some people won't like this but half the people who played here had dupes by using friends computers, work, school, etc.  It's just to much of a hassle at this time to try and keep up with all of it.
Title: Re: Realm Reset! 10th of June
Post by: y2duhh on Jun 08, 2011, 04:30 PM
That's just awful, we all thought twogirlz was a huge duper and as soon as u make the mistake of making him an op now umlimited duping how stupid, why not appoint a useful op duping is not that hard to control.
Title: Re: Realm Reset! 10th of June
Post by: interchange on Jun 08, 2011, 06:06 PM
Too bad I'm going to a concert saturday then out of town sunday. Was hoping to at least get a character scripting somewhere before I left.  Oh well, I can deal with a 4 day setback :)
Title: Re: Realm Reset! 10th of June
Post by: kalus on Jun 08, 2011, 07:05 PM
How do you define a holder account?

Is a level 20 sitting in bank holding lims making 0 exp a holder?

Level 20 sitting in bank for 95% of the time, holding lims and making minimal exp a holder? etc....
Title: Re: Realm Reset! 10th of June
Post by: Gardner Denver on Jun 08, 2011, 07:18 PM
Quote from: y2duhh on Jun 08, 2011, 04:30 PM
That's just awful, we all thought twogirlz was a huge duper and as soon as u make the mistake of making him an op now umlimited duping how stupid, why not appoint a useful op duping is not that hard to control.

This is my decision.  Nobody else had any input on it.  I haven't talked to Twogirlz since the day after the reset was announced.
Title: Re: Realm Reset! 10th of June
Post by: Gardner Denver on Jun 08, 2011, 07:21 PM
Quote from: kalus on Jun 08, 2011, 07:05 PM
How do you define a holder account?

Is a level 20 sitting in bank holding lims making 0 exp a holder?

Level 20 sitting in bank for 95% of the time, holding lims and making minimal exp a holder? etc....


I define a holder the same way I defined a holder in this push.  I can see the location of the limited items, I can see if the player holding them is active or not.  If you (not you specifically, you as in whoever is reading this) want to keep limited items out of play then I would strongly suggest a good gang house and/or a good stash point.
Title: Re: Realm Reset! 10th of June
Post by: Jigga on Jun 08, 2011, 08:20 PM
Is it possible to at least limit the amount of connects from one IP address at a time?

I know how much of a pain it is to keep track of dupes but people are going to get out of control and have 10 characters each.
Title: Re: Realm Reset! 10th of June
Post by: PTERY on Jun 08, 2011, 08:22 PM
Quote from: Gardner Denver on Jun 08, 2011, 07:18 PM
This is my decision.  Nobody else had any input on it.  I haven't talked to Twogirlz since the day after the reset was announced.

Whoa whoa you stepped down as op and appointed two replacements. Please do not be involved in the new PVP realm.
Title: Re: Realm Reset! 10th of June
Post by: Mersinary on Jun 08, 2011, 08:30 PM
Quote from: Ptery on Jun 08, 2011, 08:22 PM
Whoa whoa you stepped down as op and appointed two replacements. Please do not be involved in the new PVP realm.

He's still a sysop...
Title: Re: Realm Reset! 10th of June
Post by: Gardner Denver on Jun 08, 2011, 08:35 PM
Quote from: Jigga on Jun 08, 2011, 08:20 PM
Is it possible to at least limit the amount of connects from one IP address at a time?

I know how much of a pain it is to keep track of dupes but people are going to get out of control and have 10 characters each.

Are you going to monitor it and enforce it?
Title: Re: Realm Reset! 10th of June
Post by: twogirlz on Jun 08, 2011, 09:42 PM
Quote from: Gardner Denver on Jun 08, 2011, 08:35 PM
Are you going to monitor it and enforce it?

I will, i say you can dupe as much as you want but its one char per IP, at least make it harder than having 10 versions of mega running on one PC. Comments?
Title: Re: Realm Reset! 10th of June
Post by: Thesifer on Jun 08, 2011, 09:52 PM
That doesn't make much sense.  Either allow dupes, or not.  Or allow a set number of connects from an IP. 

Not everyone has "Friends" that can 'help' them out.  And not everyone wants to run through the hoops of masking IPs.   

Basically TwoGirlz is just asking for the "same thing we tried before that didn't work.."
Title: Re: Realm Reset! 10th of June
Post by: twogirlz on Jun 08, 2011, 10:02 PM
Quote from: Lanzino on Jun 08, 2011, 09:52 PM
That doesn't make much sense.  Either allow dupes, or not.  Or allow a set number of connects from an IP. 

Yeh, one per IP, none the less not my decision what ever Gard wants in this case will go, its probably a good way to stress test the board.
Title: Re: Realm Reset! 10th of June
Post by: Thesifer on Jun 08, 2011, 10:05 PM
Quote from: twogirlz on Jun 08, 2011, 10:02 PM
Yeh, one per IP, none the less not my decision what ever Gard wants in this case will go, its probably a good way to stress test the board.

  I just know there are plenty of people with "friends" and some are just masking IPs..   So either allow it.  Or go after those using "Shadow accounts" but that's nearly impossible to enforce.
Title: Re: Realm Reset! 10th of June
Post by: y2duhh on Jun 08, 2011, 11:05 PM
I'll monitor and enforce it.
Title: Re: Realm Reset! 10th of June
Post by: Thesifer on Jun 08, 2011, 11:14 PM
It's impossible to monitor and enforce.  Unless the realm is 100% live.  You've claimed people were dupes plenty of times that I know they weren't.  So I know your "Enforcement" isn't accurate.
Title: Re: Realm Reset! 10th of June
Post by: y2duhh on Jun 08, 2011, 11:34 PM
who did i claim was a dupe that wasnt? if i have access to enforce it i will be able to actually monitor it and enforce
Title: Re: Realm Reset! 10th of June
Post by: Thesifer on Jun 09, 2011, 01:25 AM
Access wouldn't really help.  How do you prove someone is a multi if they are running from a completely different location?  As in..  "I get friend A down the street to login, and set up mega. Bring Friend A with me everywhere."   

He isn't a "Multi" as I'm not playing him and he isn't on my IP, but everyone knows that would be a multi - they just can't prove it.
Title: Re: Realm Reset! 10th of June
Post by: y2duhh on Jun 09, 2011, 11:43 AM
there is alot of ways to show dupes depending on how much logging GM allows, I showed Gardner quite a few ways to look into dupes last push and I showed him a few ways one certain IP was doing it when he gave me the IP but he said he wasn't going to research each IP that way, I would gladly do it.
Title: Re: Realm Reset! 10th of June
Post by: Teferi on Jun 09, 2011, 10:55 PM
Now this is what I'm talking about.  I check these forums just for the chance to see hate bitch.  Keep him stirred up fellas.
Title: Re: Realm Reset! 10th of June
Post by: Jigga on Jun 10, 2011, 10:42 AM
Quote from: Gardner Denver on Jun 08, 2011, 08:35 PM
Are you going to monitor it and enforce it?

Sorry, to clarify... what I meant is does the GreaterMUD server have the ability to limit the amount of simultaneous connections allowed from an IP address.

This way you CAN'T connect more than a certain amount of times from one IP.
Title: Re: Realm Reset! 10th of June
Post by: Gardner Denver on Jun 10, 2011, 10:57 AM
Quote from: Jigga on Jun 10, 2011, 10:42 AM
Sorry, to clarify... what I meant is does the GreaterMUD server have the ability to limit the amount of simultaneous connections allowed from an IP address.

This way you CAN'T connect more than a certain amount of times from one IP.

No.  At present all enforcement is done by the ops.
Title: Re: Realm Reset! 10th of June
Post by: HULK_CANT_READ on Jun 10, 2011, 05:35 PM
Wait.
You're really going to go with unlimited dupes for the pvp realm?
I realize that policing dupes isn't the funnest thing in the world, but this is what you have MudOps FOR. Part of their job is keeping the realm clear of nonsense. Isn't it? Am I high?

Robdawg has been running a mud for approximately 67 years, and he hasn't had that many issues with dupes. Let's see what he has to say about dupes:

Quote from: Jigga on Jun 08, 2011, 08:20 PM
I know how much of a pain it is to keep track of dupes but people are going to get out of control and have 10 characters each.

I completely agree. Greatermud is going to have 400 warriors running around. THRAG, bless his black heart, will be dropping the golden belt to the first group of 20 level five horc warriors that manage to waddle into his room... I'd estimate at around 15 minutes after launch.

I'm afraid that Greatermud pvp will simply become a dupewar. Whoever has the most characters "wins". How is that even remotely fun?

I do understand why you want no restrictions on dupes. You don't want the hassle. Unfortunately, hassle is a part of majormud/greatermud, and if you don't want to deal with it you should perhaps have someone who can. I hate to repeat myself, but isn't that what MudOps are here for?


I honestly don't think that many mudders dupe in the first place. There are a few people who dupe every push, and everyone is fairly aware of it. A few dupes aren't going to ruin anything anyhow. We need SOMETHING to bitch about, right? But 12987198272198719179218712 (exact number) dupes WILL make Greatermud pants-on-head stupid. Announcing "unlimited dupes" will turn it into that. I would just stick with "no dupes" and rely on players not being dickheads.

Every mudder here has been playing Mud since 1995 (sadly) and we all want Greatermud to succeed. I think having enough faith in the playerbase will go much farther than just throwing your hands up and allowing unlimited dupes.



Title: Re: Realm Reset! 10th of June
Post by: Gardner Denver on Jun 10, 2011, 05:47 PM
Quote from: HULK_CANT_READ on Jun 10, 2011, 05:35 PM
I would just stick with "no dupes" and rely on players not being dickheads.


You lost me here.  There are just to many ways to skirt the rules.  I personally have zero problem being the board jerk and taking all the flak for "suspected dupes" being banned but my involvement in this new push is going to be minimum unless development resumes soon.
Title: Re: Realm Reset! 10th of June
Post by: HULK_CANT_READ on Jun 10, 2011, 05:55 PM
Quote from: Gardner Denver on Jun 10, 2011, 05:47 PM
I personally have zero problem being the board jerk and taking all the flak for "suspected dupes" being banned but my involvement in this new push is going to be minimum unless development resumes soon.

I understand that and that's fine, but couldn't the two MudOps that have been brought on take the "flak" instead? Jigga is more than capable of being just as big of a bored jerk as you, I can sense it in his soul.
Title: Re: Realm Reset! 10th of June
Post by: twogirlz on Jun 10, 2011, 06:33 PM
I would prefer no dupe as well, lets see how sensible people are.
Title: Re: Realm Reset! 10th of June
Post by: Jigga on Jun 10, 2011, 07:44 PM
The problem I see for picking out dupes is that in order for me to suspect dupes, I'd have to be very involved in the game, and since I'm a MudOp, I won't be involved in PVP on the PVP Realm for obvious reasons.

And really, there's just no way to prove it other than if people have multiple connections from the same IP.

I think the best way to do it is to see if Vitoc can implement some sort of setting that would only allow a certain amount of connections per IP address. That would at least force people to use other IP's. Then comes the arguments over who is a dupe, who is someone's friend that is AFK all the time, who is using their computer at work for another account, etc.

It's a very tough thing to keep track of. We've tried it one way the last push, so let's try something different this time. If things become a disaster, we'll do it differently next time. The good thing is, after a year or so, the game gets stale and you reset anyways giving you a clean slate to try something else. Plus more characters in the Realm means that there are more users to occupy limiteds and get killed for them. Better than them being stashed away someplace.

And really, after 1, maybe 2 dupes, they really aren't that much of an advantage. It's almost annoying to have to control so many.
Title: Re: Realm Reset! 10th of June
Post by: PTERY on Jun 10, 2011, 08:04 PM
Quote from: Jigga on Jun 10, 2011, 07:44 PM
And really, after 1, maybe 2 dupes, they really aren't that much of an advantage. It's almost annoying to have to control so many.

Exactly, which is why unlim dupes is the best rule. If you limit the number of dupes, everyone will break the rule to try and get an edge. If you just say unlimited dupes the natural balance of the game will take over. There are very few instances where having more than 2 characters will do you any good.

I do expect to see Luci with 58+ missionaries though.

Title: Re: Realm Reset! 10th of June
Post by: Thesifer on Jun 10, 2011, 08:18 PM
I definitely disagree with "Having more characters won't be an advantage anyways!"  With the amount of automation that MegaMUD provides, there is plenty advantage.  Even in PVP.  6 "people" even set up through Mega, if properly done, can kill a group of 2 a lot easier than another group of two.

On that note -  "Duping" is near impossible to detect when people aren't dumb enough to use the same IP.  Rarely would they get caught, unless they accidentally log in to the IP.  Or if you notice their IP seems to change a lot.

It's even worse on websites, where you have to track every IP and search to see if it's a proxy etc.   And since there are also legitimate uses of proxies, it gets really annoying and nearly impossible to police.

I don't forsee there being a lot of people running 5+ characters though, but I could be wrong.   Everyone always finds the worst case scenario and says it will definitely happen.
Title: Re: Realm Reset! 10th of June
Post by: Gardner Denver on Jun 10, 2011, 09:19 PM
Considering it's highly unlikely (read: won't be) that the party issue will be fixed by tomorrow I don't think dupes are going to be a huge issue anyhow.  It's no advantage at all if you can't auto party them up.
Title: Re: Realm Reset! 10th of June
Post by: Mersinary on Jun 10, 2011, 09:36 PM
You're all a bunch of idiots sitting here assuming "they really aren't that much of a advantage"...Hell. if it wasn't for dupes the Oz crew probably wouldn't have been killed...imo anyhow.  But yea.  Boss killing is the best way to make exp, not scripting.  And that's what dupes allows a person to do.  Kill bosses faster, get items faster.  And not everybody wants to play the game like the next geek just to get ahead in a game just to have a advantage.

Hell...You're probably saying "unlimited dupes" just to try and make greatermud look more popular to keep the lines full more often.  I'd rather see how much of a fail greatermud is just from the bullshit that happened this past push.
Title: Re: Realm Reset! 10th of June
Post by: PTERY on Jun 10, 2011, 11:07 PM
Quote from: Mersinary on Jun 10, 2011, 09:36 PM
You're all a bunch of idiots sitting here assuming "they really aren't that much of a advantage"...Hell. if it wasn't for dupes the Oz crew probably wouldn't have been killed...imo anyhow.  But yea.  Boss killing is the best way to make exp, not scripting.  And that's what dupes allows a person to do.  Kill bosses faster, get items faster.  And not everybody wants to play the game like the next geek just to get ahead in a game just to have a advantage.

Hell...You're probably saying "unlimited dupes" just to try and make greatermud look more popular to keep the lines full more often.  I'd rather see how much of a fail greatermud is just from the bullshit that happened this past push.

Your English isn't very good.
Title: Re: Realm Reset! 10th of June
Post by: Hydroponic on Jun 11, 2011, 04:11 AM
I was looking forward to this push been afk a lot since I moved but with unlimited dupes I think I'll skip this push and enjoy my new motorcycle this summer

Edge/Hydro
Title: Re: Realm Reset! 10th of June
Post by: Gardner Denver on Jun 11, 2011, 04:56 AM
Quote from: Mersinary on Jun 10, 2011, 09:36 PM
You're probably saying "unlimited dupes" just to try and make greatermud look more popular to keep the lines full more often.  I'd rather see how much of a fail greatermud is just from the bullshit that happened this past push.

Then all you need to do is ask either TwoGirlz, Jigga, or myself how many unique users are online on the pvp realm.
Title: Re: Realm Reset! 10th of June
Post by: twogirlz on Jun 11, 2011, 07:04 AM
Quote from: Ptery on Jun 10, 2011, 08:04 PM
I do expect to see Luci with 58+ missionaries though.

And Terry with 100 priests, and dc with 500 mages, script newhaven for 0exp per kill.
Title: Re: Realm Reset! 10th of June
Post by: MudHunter on Jun 11, 2011, 11:00 AM
So there's going to be no enforcement of dupes? But your gunna only allow one account per ip? Is that what I'm reading?
Title: Re: Realm Reset! 10th of June
Post by: Jigga on Jun 11, 2011, 11:04 AM
Quote from: MudHunter on Jun 11, 2011, 11:00 AM
So there's going to be no enforcement of dupes? But your gunna only allow one account per ip? Is that what I'm reading?



For all intents and purposes, you can have as many characters as you want in the PVP Realm.

In the Non-PVP Realm it's 1 character first, a 2nd when you hit level 25, and a 3rd when they both hit 50.
Title: Re: Realm Reset! 10th of June
Post by: MudHunter on Jun 11, 2011, 11:54 AM
Quote from: Jigga on Jun 11, 2011, 11:04 AM

For all intents and purposes, you can have as many characters as you want in the PVP Realm.

In the Non-PVP Realm it's 1 character first, a 2nd when you hit level 25, and a 3rd when they both hit 50.

Jesus. Thats insane.

Whats the modivation for me to play in the pvp realm anymore?
Title: Re: Realm Reset! 10th of June
Post by: Crabster on Jun 11, 2011, 05:26 PM
Quote from: MudHunter on Jun 11, 2011, 11:54 AM
Jesus. Thats insane.

Whats the modivation for me to play in the pvp realm anymore?

ive been monitoring the realm and gossips since it came up and alls i can say is wtf??  gard imo is 100% responsible for this focking bs...ur a fockin joke and u know damn well if u didnt want to allow this it wouldnt be happening...i dont give a fock if u say or any of the other ops (with lesser power and say so than u) say different....ur fault...what a joke...ive never seen a fresh realm ruined in under 10 minutes....fockin ban me if u dont like the truth that i speak....ive never ran into someone with a fairly high IQ that was so fockin stupid until i logged onto this bbs or should i say bs.....fockin joke
Title: Re: Realm Reset! 10th of June
Post by: Crabster on Jun 11, 2011, 07:27 PM
i just noticed there is a crabby logged into pvp realm....its not me...i havent logged into the realm since reset...so think accordingly