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GreaterMUD Discussion => GreaterMUD Ideas => Topic started by: Ian on Apr 18, 2006, 10:41 PM

Title: Armour sets
Post by: Ian on Apr 18, 2006, 10:41 PM
This was touched upon briefly in another thread, but it was off-topic and rambling by the time I read it, so I'll start a fresh one.

The concept is stolen from Diablo2.  Certain armour pieces are part of a set (King George's Platemail for instance).  Once you've collected (and are wearing) King George's Helm, Tunic, Leggings, etc, you start to get bonuses.

Ooh, a better example.  Green dragonhide gear could become a set.  Obviously it gives you some poison resistance.  But if you are wearing 4 pieces of the set and you also have a chance to deal poison damage on each swing.  5 armour pieces gives same as before plus and each round you have a chance to fart and poison the whole room.  6 armour pieces gives same as before plus completely immune to poison.

So you get bonuses from wearing armour comprising a set, and the more pieces, the higher the bonuses.

Workable, or too much of a rip (if there's any such thing on this board!)?
Title: Re: Armour sets
Post by: DeathCow on Apr 19, 2006, 02:50 AM
Its not too much of a rip.  I hadn't quite thought of doing armour sets <but I wasn't gonna limit myself anyway>  But I really wanted to make certain weapon/off-hand combinations work have some benefits. 

I like the idea so long as there is a reason for it.  Ie logical reason for the items to work together or some story-line based reason.
Title: Re: Armour sets
Post by: Vitoc on Apr 19, 2006, 10:35 AM
Quote from: DeathCow on Apr 19, 2006, 02:50 AM
Its not too much of a rip.? I hadn't quite thought of doing armour sets <but I wasn't gonna limit myself anyway>? But I really wanted to make certain weapon/off-hand combinations work have some benefits.?

I like the idea so long as there is a reason for it.? Ie logical reason for the items to work together or some story-line based reason.
Wait...? Logical?? Who are you and what have you done with the real DC?
Title: Re: Armour sets
Post by: DeathCow on Apr 19, 2006, 04:05 PM
:p :p
Title: Re: Armour sets
Post by: Valentine on Apr 19, 2006, 08:24 PM
I think this was partially my idea...I have other applications, but I think my original idea was for dragon scale armor...something about it having the mild magic property that if it was used as a complete set it would "meld" at the seams adding a bit more AC.

I'm delirious from pseudoephedrine so I'll have to come back to this in a few days.
Title: Re: Armour sets
Post by: Ian on Apr 23, 2006, 05:26 AM
Oh yeah, for sure.  Possibly get an extra 5/1 for wearing a complete set or something.  And of course the sets would be themed.  Dragon-hide sets is one idea.  Sets based on NPC's is another eg, black plate would become Blood Champion armor.  Dwarven armor, elvish armor (for leather wearers), etc.  The possibilities are endless (to a mind more creative than mine.  I'm already at an end).
Title: Re: Armour sets
Post by: ghaleon on May 09, 2006, 08:16 AM
isnt that world of warcraft?
Title: Re: Armour sets
Post by: Rhinehold on Jul 27, 2009, 12:30 PM

World of Warcraft revolutionized gaming, and they still continue to evolve their own beast.  There is little we will do here that hasn't already been done.... especially by WoW ;-)

I DO like the idea of armor sets though.  A reward for high level gear is being decked head to toe in the "High Cardinal's Regalia".  Perhaps this could be a new addendum to the "look (character)" funtion.  Once a complete armor set is being worn a new sentence appears . 

"He is draped(cloth) in the High Cardinals Regalia."
-------"wrapped" = ninja   
"She is clad(plate) in the Guard Captains Platemail."   
"He is garbed(leather) in the Ranger Kings Armor."
"She is armored(chain) in the Dark Lord's Reinments"