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GreaterMUD Discussion => GreaterMUD Ideas => Topic started by: Apophis2310 on Sep 24, 2012, 11:08 AM

Title: Two Suggestions
Post by: Apophis2310 on Sep 24, 2012, 11:08 AM
1. Give Bosses a respawn time based on base_regen_time +/- some random number.
2. Remove the spell Sacrifice from the non-pvp realm or change it's attributes to something useful.
Title: Re: Two Suggestions
Post by: Stalkerr on Sep 24, 2012, 01:24 PM
Quote from: Apophis2310 on Sep 24, 2012, 11:08 AM
1. Give Bosses a respawn time based on base_regen_time +/- some random number.
2. Remove the spell Sacrifice from the non-pvp realm or change it's attributes to something useful.

1. Thats how MMUD does it.
2. Does sacrifice not work how its suppose to?
Title: Re: Two Suggestions
Post by: Apophis2310 on Sep 25, 2012, 07:59 AM
Sacrifice is working, thanks!

But I still think window of time for bosses is a decent suggestion prevents camping...somewhat.
Title: Re: Two Suggestions
Post by: Jigga on Sep 25, 2012, 05:44 PM
I'm fairly certain MajorMUD spawns bosses the same way. What I think might have you thinking otherwise is that when using @home to see when a monster regens, MegaMud makes a mistake and is sometimes an hour late with the time it actually reports back.

I do like the idea though, this way there is no way to gauge exactly when something will spawn.
Title: Re: Two Suggestions
Post by: Stalkerr on Sep 25, 2012, 07:44 PM
MMud doesn't rgen monster exactly when the rgen timer says it will.  For example, the rgen timer on Lord of the hunt is actually 3920 minutes, and not 170 hours.