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GreaterMUD Discussion => GreaterMUD => Topic started by: ghaleon on May 05, 2006, 07:46 AM

Title: The return of bounty hunters
Post by: ghaleon on May 05, 2006, 07:46 AM
For those of you who remember the times of bounty hunters and orc mercenaries I was thinking "why not let them back?"

I personally loved them, even though I was always evil and they were constantly chasing after me :)

This gave a reason for players to not continually kill people until they were FIEND. Theres nothing positive about a person doing that on a mud.
Title: Re: The return of bounty hunters
Post by: scratacorn on May 05, 2006, 08:14 AM
and if it's raining and you cast ice it turns the rain into snow!!!!!!!!! =)
yeah ok
Title: Re: The return of bounty hunters
Post by: DeathCow on May 05, 2006, 03:46 PM
I liked bounty hunters, I also like them white assassins. :P
Title: Re: The return of bounty hunters
Post by: The Crazy Animal on May 07, 2006, 10:29 PM
I thought that a tradwars like system of rewards and bounties would be the best thing to do here. I'm not a PVP pusher but a little can be fun especially if there's a good reason for it. The bounty hunter bit was a little one sided in my opinion so if something like bounty hunters is put in there should also be dark assassins (kills the goodies) for the areas that have a more evil lean to them.
Title: Re: The return of bounty hunters
Post by: ghaleon on May 08, 2006, 08:31 AM
I have seen muds where if a player 'reports' another player that recently robbed them, they would have a bounty on their head. A message would be instantly posted on a sign in town square. Then anyone that read the sign and tracked down and killed the person would suffer no evil points. The person could either just be killed, or sent to jail. Either way it would give more player interaction
Title: Re: The return of bounty hunters
Post by: The Crazy Animal on May 08, 2006, 11:41 AM
Quote from: ghaleon on May 08, 2006, 08:31 AM
I have seen muds where if a player 'reports' another player that recently robbed them, they would have a bounty on their head. A message would be instantly posted on a sign in town square. Then anyone that read the sign and tracked down and killed the person would suffer no evil points. The person could either just be killed, or sent to jail. Either way it would give more player interaction

I posted something like this in the idea forum a while ago. The idea was that it would replace the retaliation period. I like the idea that the attacked player could be sent to jail that would be a very cool effect if the two players were fighting in a town or just out side of town. It would be a little too unrealistic though if they were say out at markus and got sent to say silvermere's jail (just to give a distance idea).
Title: Re: The return of bounty hunters
Post by: scratacorn on May 08, 2006, 01:02 PM
speaking of robing players, you could make robing someone work in this game, that would be nice
Title: Re: The return of bounty hunters
Post by: Colt on May 11, 2006, 03:58 PM
more great ideas....