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Bug Reports => Engine Related Bug Reports => Topic started by: y2duhh on Oct 21, 2014, 09:31 PM

Title: Room spell Bug
Post by: y2duhh on Oct 21, 2014, 09:31 PM
How does 3 of my part get taken out and ths guy is still saint?

You notice 5646 gold crowns, 6 jewel-encrusted warhammers here.
Also here: DeathCow, Bane, Rodent, Jones, Richards, ivory golem, ivory golem,
ivory golem.
Obvious exits: south, southwest
Richards moves to attack ivory golem.
[HP=621/MA=225]:hold Bane
To do this action, you must turn off your evil warnings.
Bane sketches a mystical symbol in the air.
A storm of freezing hail smashes you for 394 damage!
Icy hail pelts you, freezing your bones!
You are freezing!
Richards clobbers ivory golem for 14 damage!
Fire burns ivory golem for 9 damage!
Richards critically slams ivory golem for 127 damage!
Rocks shred ivory golem for 10 damage!
Richards swings at at ivory golem!
Richards slams ivory golem for 29 damage!
Acid sears ivory golem for 12 damage!
Richards slams ivory golem for 30 damage!
Acid sears ivory golem for 15 damage!
The ivory golem throws a punch at Richards, but misses!
The ivory golem hits Richards, but the swing glances off!
The ivory golem throws a punch at Richards, but misses!
The ivory golem hits Richards, but the swing glances off!
The ivory golem throws a punch at Richards, but misses!
[HP=221/MA=225]:att Bane
To do this action, you must turn off your evil warnings.
Richards says "@heal"
[HP=221/MA=225]:att Bane
To do this action, you must turn off your evil warnings.
[HP=221/MA=225]:att Bane
To do this action, you must turn off your evil warnings.
[HP=221/MA=225]:att Bane
To do this action, you must turn off your evil warnings.
[HP=215/MA=225]:att Bane
To do this action, you must turn off your evil warnings.
[HP=215/MA=225]:att Bane
To do this action, you must turn off your evil warnings.
[HP=215/MA=225]:att Bane
To do this action, you must turn off your evil warnings.
[HP=215/MA=225]:att Bane
To do this action, you must turn off your evil warnings.
[HP=215/MA=225]:att Bane
To do this action, you must turn off your evil warnings.
[HP=215/MA=225]:att Bane
To do this action, you must turn off your evil warnings.
[HP=215/MA=225]:att Bane
To do this action, you must turn off your evil warnings.
[HP=215/MA=225]:att Bane
To do this action, you must turn off your evil warnings.
[HP=215/MA=225]:att Bane
To do this action, you must turn off your evil warnings.
[HP=215/MA=225]:att Bane
To do this action, you must turn off your evil warnings.
[HP=215/MA=225]:att Bane
To do this action, you must turn off your evil warnings.
[HP=215/MA=225]:att Bane
To do this action, you must turn off your evil warnings.
Richards casts greater healing on Richards!
[HP=215/MA=225]:att Bane
To do this action, you must turn off your evil warnings.
Richards moves to attack ivory golem.
[HP=215/MA=225]:att Bane
To do this action, you must turn off your evil warnings.
[HP=209/MA=225]:att Bane
To do this action, you must turn off your evil warnings.
[HP=209/MA=225]:att Bane
To do this action, you must turn off your evil warnings.
[HP=209/MA=225]:att Bane
To do this action, you must turn off your evil warnings.
[HP=209/MA=225]:att Bane
To do this action, you must turn off your evil warnings.
[HP=209/MA=225]:att Bane
To do this action, you must turn off your evil warnings.
[HP=209/MA=225]:att Bane
To do this action, you must turn off your evil warnings.
Bane sketches a mystical symbol in the air.
A storm of freezing hail smashes you for 246 damage!
You drop to the ground!
[HPs critically low! (07:47 pm)]
[Session ended (07:47 pm)]
You have been killed!


   Saint Bane                        -  Archmage of Blood Brothers
Title: Re: Room spell Bug
Post by: Teferi on Oct 21, 2014, 10:10 PM
I smell a banhammer.

Bane is a dupe too, right?
Title: Re: Room spell Bug
Post by: Klaber on Oct 21, 2014, 10:13 PM
looks like you guys walked in there after they were both already in the room and engaged. would kinda be crap if you can just walk in and cancel someone's room spell

also by the looks of the way you had mega set up, you had him on enemy. if you did not want to die AFK with crappy megamud settings, you could have tried 'Avoid'. If you still died afk with avoid on, then you should reconsider about when you're going to hang up. it's a pvp realm, not a 'protect afk scripters' realm
Title: Re: Room spell Bug
Post by: y2duhh on Oct 21, 2014, 10:50 PM
No he actually came out to white forest specifically to do this, this was part of the plan.  I don't see how on a pvp board there is way to kill people without taking eps and its considered legit. That makes absolutely no sense at all.
Title: Re: Room spell Bug
Post by: Klaber on Oct 21, 2014, 11:01 PM
I don't understand your reasoning. You're saying that because his intention was to kill you, so it was a bug? You're implying that if it wasn't his intention, then it wasn't a bug. Either way, let's say Bane was at 1 hp, and his last ditch effort was to room all the mobs. If you walked in on that and his room spell was canceled, then the mobs killed him, that would be bug abuse by you, right? Or since your intention wasn't to get Bane killed, it wasn't a bug. I think that thinking is a double standard

bad spelling edit
Title: Re: Room spell Bug
Post by: Gardner Denver on Oct 22, 2014, 01:15 AM
Coming out to kill someone fairly is one thing. 
BUG: Player Bane Exploiting An EP Bug Detected At 10/21/2014 9:31:29 PM.
**** Old Alignment: -49 New Alignment -201.
is something different.  This is either a major bug in the EP system or it was done by an OP.
Title: Re: Room spell Bug
Post by: Klaber on Oct 22, 2014, 03:46 AM
 The distinction between bug and exploit is a fine line, but I'm glad they are both brought up. I see a couple of solutions, but none of them should prevent the person rooming just because someone walked in the room. The act of continuing to room after Wyman walks into the room may be a bug, but it's not an exploit, with the buggy part being about the EPs, and not the engagement. Whatever solution you decide, it should not be that someone rooming can have their engagement broken by doing non-combative actions (walking into the room), since that would conclude the same relative impact but on the opposite side of the coin.

It's impossible to fault Bane here especially since Wyman's mega was set to attack (and therefore did not hangup upon being pvp'd). Again, this is a PVP realm and not a 'protect the script' realm. The only thing that should change is POSSIBLY the EP's, or the way people are notified about the rooming in order to keep a logical interaction between all parties. added last thought
Title: Re: Room spell Bug
Post by: Jumpin Jack Flash on Oct 22, 2014, 05:55 AM
Quote from: Teferi on Oct 21, 2014, 10:10 PM
I smell a banhammer.

Bane is a dupe too, right?

Very good deductive reasoning you've used to come to this conclusion, but no, Bane is not a dupe.  Sorry!


Quote from: y2duhh on Oct 21, 2014, 10:50 PM
No he actually came out to white forest specifically to do this, this was part of the plan.  I don't see how on a pvp board there is way to kill people without taking eps and its considered legit. That makes absolutely no sense at all.

Yes, I did come to white forest with the specific intent to kill, and I did take evil points in the process.  There was no bug exploited, and this has been discussed in numerous posts prior to this incident.  I disagree, partly, with the alignment system and the way it's set up right now, but the associated problems have been identified, and determined to be legitimate.  Players who take advantage of a "legitimate" flaw, should not be banned for exploiting a bug.  But, I understand your pain and anguish, having just had your entire party wiped out by a single mage.  I'll be seeing you soon....or maybe not, depending on how you choose to leave Arlysia.  ;D
Title: Re: Room spell Bug
Post by: Stalkerr on Oct 22, 2014, 06:20 AM
Quote from: Gardner Denver on Oct 22, 2014, 01:15 AM
Coming out to kill someone fairly is one thing. 
BUG: Player Bane Exploiting An EP Bug Detected At 10/21/2014 9:31:29 PM.
**** Old Alignment: -49 New Alignment -201.
is something different.  This is either a major bug in the EP system or it was done by an OP.
This is something different and was out of anyone's hands.  I'm aware of how this functions mechanically from a code perspective but haven't had a chance to address it.  Ultimately, it has little to no effect on the above scenario but I can think of numerous other situations it has had impact on.  There maybe some aspects of this bug that are desirable but that depends on if a ep ricks can be moved switched so they aren't running on a non-multimedia timer.
Title: Re: Room spell Bug
Post by: Greater on Oct 22, 2014, 07:43 AM
Quote from: Jumpin Jack Flash on Oct 22, 2014, 05:55 AM
I'll be seeing you soon....or maybe not, depending on how you choose to leave Arlysia.  ;D

Wyman gossips: I might just sit in this tomb for the rest of this push seeing is how it looks outside
Title: Re: Room spell Bug
Post by: Klaber on Oct 22, 2014, 08:07 AM
looks like your sig needs to get bigger Coarse
Title: Re: Room spell Bug
Post by: Jumpin Jack Flash on Oct 22, 2014, 08:41 AM
I think the room spell mechanics are set the way they should be, ie., if I engage a room, and someone walks in, they get hit without me taking EP's.  That's how it should be!  Your fault for walking into my spell.  Be more cognizant of your surroundings.  That being said, your gang getting wiped out in White Forest was only the beginning of your problems.  I think you see that now.

On the EP/Saint issue, my intent was to take EP's when I engaged you so I could then use my 5th quest neutral spells, but it didn't work out that way.  You entered before I was prepared, so to speak.  Anyways, I accept my ban for what it is, and will be back shortly.  More fun times ahead!

HP=XXXX/MA=XXX]:bliz
*Combat Engaged*

Wyman walks into the room from the southwest.
Jones walks into the room from the southwest.
Richards walks into the room from the southwest.
Watts just disconnected!!!
Richards moves to attack ivory golem.
You sketch a mystical symbol in the air.
A storm of freezing hail smashes your foes for 484 damage!
Icy hail pelts the room, freezing your foe's bones!

Wyman is dead.
Bane just spanked Wyman!

Jones drops to the ground!
Jones is dead.
Bane just clobbered Jones!

Richards drops to the ground!
Richards is dead.
Bane just smurfed up Richards!

Wyman is dead.
Jones is dead.
Richards is dead.

.....and good times were had by all!
Title: Re: Room spell Bug
Post by: Gardner Denver on Oct 22, 2014, 12:21 PM
Quote from: Stalkerr on Oct 22, 2014, 06:20 AM
This is something different and was out of anyone's hands.  I'm aware of how this functions mechanically from a code perspective but haven't had a chance to address it.  Ultimately, it has little to no effect on the above scenario but I can think of numerous other situations it has had impact on.  There maybe some aspects of this bug that are desirable but that depends on if a ep ricks can be moved switched so they aren't running on a non-multimedia timer.

This bug was used specifically to get to the White Forest and kill people.  ANY bug that allows you to go instantly from Neutral to Saint that is used will result in a 48 hour suspension.  Period.  It's cheating, period, and won't be tolerated.
Title: Re: Room spell Bug
Post by: Stalkerr on Oct 22, 2014, 12:44 PM
Quote from: Gardner Denver on Oct 22, 2014, 12:21 PM
This bug was used specifically to get to the White Forest and kill people.  ANY bug that allows you to go instantly from Neutral to Saint that is used will result in a 48 hour suspension.  Period.  It's cheating, period, and won't be tolerated.
He needed to lose 1 ep to go good, which is of course all that is required to enter the forest.  Him being anywhere in the range of -50 to -201 is largely irrelevant.  Had the system been working properly, he'd have simply gone good instead of saint.  So the bug actually had no effect on how the situation played out.  For the most part, the activation of this bug is out of the players control.  I suppose I could make some post explaining the mechanics and actions the players could take to ensure that they don't accidentally trigger it but its not really on the players to fix this issue.
Title: Re: Room spell Bug
Post by: Crabster on Oct 22, 2014, 12:48 PM
48 hrs? seriously? this has DC cheatin bs written all over it....seriously ppls? push after push
Title: Re: Room spell Bug
Post by: Stalkerr on Oct 22, 2014, 01:06 PM
Btw lets not act like you didn't have full chance to know exactly how room spell mechanics worked...its been explained completely to you in the past.
Title: Re: Room spell Bug
Post by: Jumpin Jack Flash on Oct 22, 2014, 01:18 PM
Saint = -200 down
Good - -50 to 199
Neutral = -49 to 39
Seedy = 40 to 79
Outlaw = 80 to 119
Criminal = 120 to 209
Villian = 210 to 299
Fiend = 300 up

So, I use the legitimate ?set mineps = -49? command, and my evil points will halt at -49, allowing me to maintain neutral status for scripting purposes.  However, I am still ?earning? -1 ep per hour of gametime, but due to the ?set mineps? command, my alignment is frozen at neutral. 

When I later choose to remove the ?set mineps? command, and allow myself to become good, I gain all of the acquired evil points in a single ?tick?.  So, if my character naturally acquired neutral status through gametime played and natural EP ticks, then I use the ?set mineps? command, I can freeze my alignment at neutral, but my gametime continues to accumulate.  So, let?s say I freeze my alignment, and script for two weeks without interruption.  This equates to 300+ hours of gameplay, during which time I have been accumulating evil points.  So, when the freeze is lifted by me changing the ?set mineps -200? command, the game mechanics will see the amount of playtime associated with my character, and adjust my evil points accordingly.  I will gain 300+ evil points in a single tick, effectively going from Neutral to Saint in a flash. 

As a neutral-quested character, even before the set mineps command was available, I would use shopkeepers in town to keep myself somewhere around -40 eps, on the cusp of neutral and good.  So, when I decided to engage in pvp, I would allow myself to become good for a couple of days, then engage in PVP to regain my neutral status.  The ?set mineps? command does nothing more than what you can do naturally in the realm, it just allows for a time-compressed transition to saint status.  But, I could have used the set mineps =199 command, to make myself on the cusp of good and saint, and the realm would have seen me move from neutral to good, a natural transition.  Nobody would have been any wiser to the fact that I was on the verge of Sainthood.  This is not a bug!  It?s a programmed process which allows users to set a minimum evil point setting for the purposes of scripting, removing some of the hassle of having to run to town and beat on some shopkeepers every few days.  The down-side is the continued accumulation of evil points, and the instant transition from neutral to saint.  However, Wyman?s biggest complaint wasn?t that I was a Saint prior to combat, he?s crying about me being a Saint ?after? combat!  Again, the game mechanics are designed so that a person casting a room spell doesn?t take evil points from someone else walking into that room after combat has engaged.  Also, not a bug!!  These are both well-documented issues that the entire realm is familiar with.  I?m done beating a dead cleric?..errr, horse, so I won?t explain myself anymore, and although I disagree with the ban, I?ve accepted it!  Wyman, Watts and Co. need to accept there was no cheating here, no exploitation of bugs.  Maybe you don?t like how the game mechanics are designed, but they are what they are, and the entire realm is aware! 
Title: Re: Room spell Bug
Post by: Jumpin Jack Flash on Oct 22, 2014, 01:19 PM
Quote from: Crabster on Oct 22, 2014, 12:48 PM
48 hrs? seriously? this has DC cheatin bs written all over it....seriously ppls? push after push

You have no horse in this race, Crabby!  The rooms outside the Silvermere HOD are still clear for you to roam.
Title: Re: Room spell Bug
Post by: Greater on Oct 22, 2014, 02:06 PM
Quote from: Gardner Denver on Oct 22, 2014, 12:21 PM
This bug was used specifically to get to the White Forest and kill people.  ANY bug that allows you to go instantly from Neutral to Saint that is used will result in a 48 hour suspension.  Period.  It's cheating, period, and won't be tolerated.

You better be prepared to ban everyone using the mineps command then.

This is the price of work only being done occasionally. If new features bring new bugs with them, it takes a long time for them to be resolved.

Meanwhile, this bug is happening every time someone takes eps after a period of not taking them, or in Bane's case, as soon as he took mineps setting off. I don't see you throwing a fit about this or other bugs every time they're used daily.
Title: Re: Room spell Bug
Post by: Crabster on Oct 22, 2014, 02:30 PM
Quote from: Jumpin Jack Flash on Oct 22, 2014, 01:18 PM
Saint = -200 down
Good - -50 to 199
Neutral = -49 to 39
Seedy = 40 to 79
Outlaw = 80 to 119
Criminal = 120 to 209
Villian = 210 to 299
Fiend = 300 up

So, I use the legitimate ?set mineps = -49? command, and my evil points will halt at -49, allowing me to maintain neutral status for scripting purposes.  However, I am still ?earning? -1 ep per hour of gametime, but due to the ?set mineps? command, my alignment is frozen at neutral. 

When I later choose to remove the ?set mineps? command, and allow myself to become good, I gain all of the acquired evil points in a single ?tick?.  So, if my character naturally acquired neutral status through gametime played and natural EP ticks, then I use the ?set mineps? command, I can freeze my alignment at neutral, but my gametime continues to accumulate.  So, let?s say I freeze my alignment, and script for two weeks without interruption.  This equates to 300+ hours of gameplay, during which time I have been accumulating evil points.  So, when the freeze is lifted by me changing the ?set mineps -200? command, the game mechanics will see the amount of playtime associated with my character, and adjust my evil points accordingly.  I will gain 300+ evil points in a single tick, effectively going from Neutral to Saint in a flash. 

As a neutral-quested character, even before the set mineps command was available, I would use shopkeepers in town to keep myself somewhere around -40 eps, on the cusp of neutral and good.  So, when I decided to engage in pvp, I would allow myself to become good for a couple of days, then engage in PVP to regain my neutral status.  The ?set mineps? command does nothing more than what you can do naturally in the realm, it just allows for a time-compressed transition to saint status.  But, I could have used the set mineps =199 command, to make myself on the cusp of good and saint, and the realm would have seen me move from neutral to good, a natural transition.  Nobody would have been any wiser to the fact that I was on the verge of Sainthood.  This is not a bug!  It?s a programmed process which allows users to set a minimum evil point setting for the purposes of scripting, removing some of the hassle of having to run to town and beat on some shopkeepers every few days.  The down-side is the continued accumulation of evil points, and the instant transition from neutral to saint.  However, Wyman?s biggest complaint wasn?t that I was a Saint prior to combat, he?s crying about me being a Saint ?after? combat!  Again, the game mechanics are designed so that a person casting a room spell doesn?t take evil points from someone else walking into that room after combat has engaged.  Also, not a bug!!  These are both well-documented issues that the entire realm is familiar with.  I?m done beating a dead cleric?..errr, horse, so I won?t explain myself anymore, and although I disagree with the ban, I?ve accepted it!  Wyman, Watts and Co. need to accept there was no cheating here, no exploitation of bugs.  Maybe you don?t like how the game mechanics are designed, but they are what they are, and the entire realm is aware!

im sure this was exactly how DC wanted it to work when he helped implement it in....quite sure he had plans on usin it to his benefit at a later date....
Title: Re: Room spell Bug
Post by: Stalkerr on Oct 22, 2014, 03:48 PM
Quote from: Crabster on Oct 22, 2014, 02:30 PM
im sure this was exactly how DC wanted it to work when he helped implement it in....quite sure he had plans on usin it to his benefit at a later date....

If you are unhappy with the work I do on gmud, you have my permission to find another mud to play Mudinfo bbs advertisements (http://www.mudinfo.net/viewforum.php?f=7&sid=3a78b9919e1958124fa698eae7827c6d).  You'll be happy to know many of them allow dupes.
Title: Re: Room spell Bug
Post by: Zetetic on Oct 22, 2014, 05:27 PM
With regards to walking in to the room after someone has engaged a room spell, there are a few bugs at play here - or at least differences to how MajorMud works.

A player should get evil points for a room spell going off and hitting players (assuming you are not hitting an evil player).
The player struck by said room spell should now be able to retaliate against the casting player under the standard retaliation period rules.

On MajorMud both of the above things would happen. If the casting player has warnings on, the spell will not fire. If the casting player does not have enough available evil points to account for the amount they will gain if the room spell goes off, the spell does not fire. The evil points would be gained for each player struck by the room spell, at the point that the round fired.

There was a known bug where if you were hidden in a room and a room spell was dragged on to you, the casting player would not gain the evil points, and the hidden player would be struck by the spell. I cannot remember whether this was still in effect in version p, but I am fairly sure it was the case in version o. Unless we intend to add the system where a player can hide in a room for a brief period after entering the room, even if there are monsters present, this bug can only affect us on GreaterMud in some very specific circumstances, as you cannot drag room spells. It is still worth accounting for though, as we'd be better off fixing this intelligently if we can. I have some ideas for how to work it that I think would be fair, and can give a decent logical flow for it if you'd like.

One more interesting behaviour on MajorMud was that if you invited someone to join your party (they did not need to join you), your room spell would not hit that player, and you would not gain the evil points. It was possible to use this to hit some members of an enemy group but not others.
Title: Re: Room spell Bug
Post by: Jumpin Jack Flash on Oct 22, 2014, 05:54 PM
Quote from: Zetetic on Oct 22, 2014, 05:27 PM
there are a few bugs at play here - or at least differences to how MajorMud works.

One more interesting behaviour on MajorMud

You see the problem with this post?
Title: Re: Room spell Bug
Post by: Stalkerr on Oct 22, 2014, 06:05 PM
Quote from: Zetetic on Oct 22, 2014, 05:27 PM
With regards to walking in to the room after someone has engaged a room spell, there are a few bugs at play here - or at least differences to how MajorMud works.

You guys are welcome to have w/e conversation you like about how it could work. However, I'm not interested in participating in that conversation.  I will state again: The way room spells function now is the way it is intended to work and the functionality some perceive as a bug was discussed in full prior to deciding on a final implementation. 
Title: Re: Room spell Bug
Post by: Gardner Denver on Oct 22, 2014, 07:59 PM
Quote from: Coarse Horse on Oct 22, 2014, 02:06 PM
You better be prepared to ban everyone using the mineps command then.

This is the price of work only being done occasionally. If new features bring new bugs with them, it takes a long time for them to be resolved.

Meanwhile, this bug is happening every time someone takes eps after a period of not taking them, or in Bane's case, as soon as he took mineps setting off. I don't see you throwing a fit about this or other bugs every time they're used daily.


I've suspended others for major abuse of this "feature".  Ask Wyman.  He and his crew got popped about this before.  As to the other bugs, I catch what I can monitor.  Not sitting online 24/7 looking for cheaters.
Title: Re: Room spell Bug
Post by: Greater on Oct 22, 2014, 08:34 PM
Quote from: Gardner Denver on Oct 22, 2014, 07:59 PM
I've suspended others for major abuse of this "feature".  Ask Wyman.  He and his crew got popped about this before.  As to the other bugs, I catch what I can monitor.  Not sitting online 24/7 looking for cheaters.

You're going to suspend people for bug abuse when the bug naturally happens over the course of play in a pvp realm? I don't think you are understanding how this works.

I can go Saint, wait 4-5 days and attack someone, then be back to Saint in an hour. I don't have any choice in the matter. I'm not "abusing" any "feature". I'm playing the game.
You can throw your threats around but at least understand that this is happening constantly with a lot of people who may or may not realize or understand why it's even occurring. That's why I said you should be prepared to ban just about everyone who actually takes and loses eps. The only people immune from this are Saints who never take eps or people who set their min eps and never take eps or toggle the mineps setting again.

Title: Re: Room spell Bug
Post by: Zetetic on Oct 22, 2014, 10:01 PM
Quote from: Jumpin Jack Flash on Oct 22, 2014, 05:54 PM
You see the problem with this post?
I am fully aware that GreaterMud is not MajorMud. However the room spell system as it is currently set up is eminently exploitable.

Quote from: Stalkerr on Oct 22, 2014, 06:05 PM
You guys are welcome to have w/e conversation you like about how it could work. However, I'm not interested in participating in that conversation.  I will state again: The way room spells function now is the way it is intended to work and the functionality some perceive as a bug was discussed in full prior to deciding on a final implementation. 
My apologies, I was unaware of this discussion. Would you mind pointing me to the topic, I was unable to find it in my search attempts.
Title: Re: Room spell Bug
Post by: y2duhh on Oct 22, 2014, 11:26 PM
Quote from: Zetetic on Oct 22, 2014, 10:01 PM
I am fully aware that GreaterMud is not MajorMud. However the room spell system as it is currently set up is eminently exploitable.
My apologies, I was unaware of this discussion. Would you mind pointing me to the topic, I was unable to find it in my search attempts.

agreed if this is working a designed can you please explain why a very powerful class has the abilty to take out a full party without taking an eps? if this is the case then retaliation should be initiated on both sides even if no eps are given.
Title: Re: Room spell Bug
Post by: Crabster on Oct 22, 2014, 11:40 PM
this whole thread is a joke....starting with DC and ending with Brodent....
Title: Re: Room spell Bug
Post by: Crabster on Oct 22, 2014, 11:48 PM
Quote from: Stalkerr on Oct 22, 2014, 03:48 PM
If you are unhappy with the work I do on gmud, you have my permission to find another mud to play Mudinfo bbs advertisements (http://www.mudinfo.net/viewforum.php?f=7&sid=3a78b9919e1958124fa698eae7827c6d).  You'll be happy to know many of them allow dupes.

dont be angry.....ur a cheat and always have been....please keep bringin on new updates....the ep update i wonder if u wanted it to work that way and u knew it worked that way and noone else did and u were gonna exploit the ways u wanted it to work at some time as u did with ur cronies or ur update was riddled with incompetence and we are left with what it is.....former or latter u tell me? ur still a pos dc thru all these years...keep er real
Title: Re: Room spell Bug
Post by: Jumpin Jack Flash on Oct 23, 2014, 05:27 AM
Quote from: Crabster on Oct 22, 2014, 11:48 PM
....the ep update i wonder if u wanted it to work that way and u knew it worked that way and noone else did and u were gonna exploit the ways u wanted it to work...

Come on Crabby, this is just pathetic!  The EP bug, as everyone is calling it, does nothing that doesn't already happen in the game.  The added benefit of the set mineps command aids those players who choose to quest neutral or evil, and don't want to constantly engage in PVP or beat on towns-folk to maintain their alignment.  Is it perfect? No, but neither is any other update when it's first installed.  And everyone else who comments on this thread, stop comparing to Majormud.  Majormud has been a stagnant game for the last 15 years.  At least DC and a few others are trying to keep GMud alive and well, at least we're getting new content from time to time.  I appreciate the efforts of those who are trying to keep it continually evolving, even the efforts of Gardner to keep the duping and cheating to a minimum. 

We've heard your thoughts, Linda.  I would really like to hear what Candice has to say about cheating in the realm. 
Title: Re: Room spell Bug
Post by: Greater on Oct 23, 2014, 06:42 AM
Quote from: y2duhh on Oct 22, 2014, 11:26 PM
agreed if this is working a designed can you please explain why a very powerful class has the abilty to take out a full party without taking an eps? if this is the case then retaliation should be initiated on both sides even if no eps are given.

I believe Vitoc ultimately decided that it should be up to the player to avoid the spell, and not up to the game to save them.
Title: Re: Room spell Bug
Post by: y2duhh on Oct 23, 2014, 08:58 AM
Quote from: Coarse Horse on Oct 23, 2014, 06:42 AM
I believe Vitoc ultimately decided that it should be up to the player to avoid the spell, and not up to the game to save them.

If this is the reason behind I would love to heat Vitoc explain why a class should get free kills without taking eps, it sounds very silly.  IMO This game should be built around megamud and with stock messaging in megamud when you set hang to pvp then there should absolutely no way in the game that you fool megamud into dying.  Vitoc could just as easily add a message that if you alk into the room you get a moves to attack you message or so many other reasons besides avoid and let 1 class in the game get free kills for no eps.  odds we get any response from vitoc on this?
Title: Re: Room spell Bug
Post by: Jumpin Jack Flash on Oct 23, 2014, 09:40 AM
Quote from: y2duhh on Oct 23, 2014, 08:58 AM
I would love to heat Vitoc explain why a class should get free kills without taking eps. 

That's just how I roll.  You should consider yourself lucky that you were able to bear witness to my greatness!
Title: Re: Room spell Bug
Post by: ChipOffTheOlChuck on Oct 23, 2014, 05:00 PM
Quote from: y2duhh on Oct 23, 2014, 08:58 AM
IMO This game should be built around megamud

Um can we say "NOT spoken like a true old schooler" ?
                          -----

(abe simpson voice) listen sonny when i was your age we didnt have scripts... etc.
whaaaat's this crap coming out of my ears??  oh its steam, cuz im so pissed off crazy when you say pussy stuff like that
Title: Re: Room spell Bug
Post by: y2duhh on Oct 23, 2014, 07:02 PM
Quote from: ChipOffTheOlChuck on Oct 23, 2014, 05:00 PM
Um can we say "NOT spoken like a true old schooler" ?
                          -----

(abe simpson voice) listen sonny when i was your age we didnt have scripts... etc.
whaaaat's this crap coming out of my ears??  oh its steam, cuz im so pissed off crazy when you say pussy stuff like that

The point of the Greatermud Project is to keep a dying game alive.  I realize you're an idiot and a troll but the truth is as we all get older the realm gets smaller because more and more people quit because mud is a very time consuming unforgiving game.  As time goes on it needs to be catered more to the casual player and less to the psycho path hardcore weirdos who still want to go balls to the wall in a 30 year old game. Sorry to break it to you but if you want this game to be around for 10 more years and not lose 50% - 75% of whats left of the userbase then you need to change your tune.
Title: Re: Room spell Bug
Post by: Klaber on Oct 24, 2014, 02:32 AM
Quote from: y2duhh on Oct 23, 2014, 07:02 PM
The point of the Greatermud Project is to keep a dying game alive.

You're doing a fantastic job of convincing some people that this dying game is filled with whiney, 24/7 offensive, fascist typers. I started out on this topic objectively, and since all the logic has been sucked out of it, all I can see is YOU whining and trying to create points of contention out of thin air. I'm not going to respond to the drivel you dream up when replying to me, but just let it be known, you need to get your head out of your ass, especially if you're honest in trying to be taken seriously.
Title: Re: Room spell Bug
Post by: Greater on Oct 24, 2014, 06:52 AM
Quote from: Klaber on Oct 24, 2014, 02:32 AM
You're doing a fantastic job of convincing some people that this dying game is filled with whiney, 24/7 offensive, fascist typers. I started out on this topic objectively, and since all the logic has been sucked out of it, all I can see is YOU whining and trying to create points of contention out of thin air. I'm not going to respond to the drivel you dream up when replying to me, but just let it be known, you need to get your head out of your ass, especially if you're honest in trying to be taken seriously.

At least you see it for what it is. Gardner actually buys into this guy's BS.
Title: Re: Room spell Bug
Post by: y2duhh on Oct 24, 2014, 08:26 AM
Quote from: Klaber on Oct 24, 2014, 02:32 AM
You're doing a fantastic job of convincing some people that this dying game is filled with whiney, 24/7 offensive, fascist typers.

have you not played on PVP it absolutely is 24/7. I'm not pulling anything out of thin air its all there.
Title: Re: Room spell Bug
Post by: Thergin on Oct 27, 2014, 06:02 AM
You think doing PVP damage without gaining any evil points is fair? Bypassing the complete evil point system?

Just stupid, and its these stupid decisions that will kill Greatermud, only a few people in the whole world play this, but the players are constantly disrespected.

If you use a room spell and do damage to a player you should get evil points it is that simple.

If you want to allow roomers to script then implement a set warn on do no damage to a target if it gains ep but still cast the spell.

Title: Re: Room spell Bug
Post by: Greater on Oct 27, 2014, 10:08 AM
Quote from: Thergin on Oct 27, 2014, 06:02 AM
You think doing PVP damage without gaining any evil points is fair? Bypassing the complete evil point system?

Just stupid, and its these stupid decisions that will kill Greatermud, only a few people in the whole world play this, but the players are constantly disrespected.

If you use a room spell and do damage to a player you should get evil points it is that simple.

If you want to allow roomers to script then implement a set warn on do no damage to a target if it gains ep but still cast the spell.

I'm curious who the "you" that you are speaking to is.

Do you really think this was anyone's choice but Vitoc's? Do you think he'll respond positively to being insulted or simply walk away and find something better to do?

Everyone likes to pretend that DeathCow is the final word on all Gmud mechanics, but in my experience it simply isn't the case.