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GreaterMUD Discussion => GreaterMUD Ideas => Topic started by: Colt on Jan 06, 2007, 12:12 PM

Title: Final Death/Rerolll
Post by: Colt on Jan 06, 2007, 12:12 PM
Now if it was just possible to have the game take the information form a character that is being rerolled or killed for the final time and post it to one of the Tombstones. If it did it to the higher characters like have ti set so that any character over level 50 or say 65 would have a tombstone in the graveyard in their town that had their name, dob, dod and some words on how they died.
Here lies Mistic ToeThumper Born: 1238 Died: 1749 A fine Dwarven Warrior who died when he was caught looking the wrong way during a Orc invasion. May he rest in peace.
The game could post them and then over write them as others die.
Title: Re: Final Death/Rerolll
Post by: The Crazy Animal on Jan 06, 2007, 12:17 PM
It probably is possible and actually a fairly neat idea to boot. We could probably do the same type of thing with statues and stuff like that based on other conditions like high exp or quest status too.
Title: Re: Final Death/Rerolll
Post by: DeathCow on Jan 06, 2007, 01:05 PM
^_^ neato.
Title: Re: Final Death/Rerolll
Post by: ZLemur on Jan 07, 2007, 07:23 AM
I like that one too :)
Title: Re: Final Death/Rerolll
Post by: Valentine on Jan 07, 2007, 08:18 PM
I think it needs a min level....no sense in cluttering the first grid outside of town with 87, 396 dead baby crits.  ;D
Title: Re: Final Death/Rerolll
Post by: The Crazy Animal on Jan 07, 2007, 08:35 PM
could probably just have it use a min exp field... or maybe a quest status.. so that the character would have needed to do something atleast.
Title: Re: Final Death/Rerolll
Post by: DeathCow on Jan 08, 2007, 04:05 AM
$_$, you could make people pay for the honor :P
Title: Re: Final Death/Rerolll
Post by: Colt on Jan 08, 2007, 04:40 AM
Like, maybe a setting for weather or not they have to pay for it, and at what EXP or Quest or Level.
Title: Re: Final Death/Rerolll
Post by: The Crazy Animal on Jan 08, 2007, 06:55 AM
Quote from: Colt on Jan 08, 2007, 04:40 AM
Like, maybe a setting for weather or not they have to pay for it, and at what EXP or Quest or Level.

Well if we have a bunch of graveyards doing this then each graveyard could have its own cost base. Things like statues in parks might work via local quests to regional quests based on what the size of the town that the park is in too.

As far as paying for it goes just think of it like your paying for a graveyard plot the more cash you shell out the better the plot. The range might be something like highest costing plots might be say large marble mausoleums and the lowest costing might be a small granite tombstone.
Title: Re: Final Death/Rerolll
Post by: Colt on Jan 08, 2007, 07:37 AM
Quote from: The Crazy Animal on Jan 08, 2007, 06:55 AM
Well if we have a bunch of graveyards doing this then each graveyard could have its own cost base. Things like statues in parks might work via local quests to regional quests based on what the size of the town that the park is in too.

As far as paying for it goes just think of it like your paying for a graveyard plot the more cash you shell out the better the plot. The range might be something like highest costing plots might be say large marble mausoleums and the lowest costing might be a small granite tombstone.
This sounds better and better. Now, just how realistic are we being, can it be done? and how much coding would the coder have to do to make it work?
Title: Re: Final Death/Rerolll
Post by: Colt on Jan 08, 2007, 08:20 AM
I guess it would be based on how much money you had in the bank, as far as Tombstones...

Bank Balance:  0 - 1000 copper         Wooden Cross over your grave.
                  1000 - 50000 copper        Small Marble Tombstone
                50000 - 100000 copper      Medium Marble Tombstone
              100000 - 250000 copper      Medium Marble Tombstone with gold lettering
              250000 - 750000 copper      Large Marble Tombstone
              750000 - 20000000 copper  Marble Mausoleum

and the Statue being by quest....

Could this mean you could do nothing and have a level 75 warrior with lots of money who got a large marble mausoleum. And a poor level 75 warrior who did all the quest's and had nothing but a Wooden Cross and a Statue?
Title: Re: Final Death/Rerolll
Post by: Ian on Jan 08, 2007, 12:17 PM
Awesome, I only need 75 plat to make it to heaven!
Title: Re: Final Death/Rerolll
Post by: The Crazy Animal on Jan 08, 2007, 12:52 PM
Quote from: Colt on Jan 08, 2007, 07:37 AM
This sounds better and better. Now, just how realistic are we being, can it be done? and how much coding would the coder have to do to make it work?

Don't worry about the coding right now just worry about the data that would be needed to get it to the point that coding could be done... Take for example what text should the tomb markers say for each player.... PC Name, Class, Race... what else....
Title: Re: Final Death/Rerolll
Post by: The Crazy Animal on Jan 08, 2007, 12:59 PM
Quote from: Colt on Jan 08, 2007, 08:20 AM
I guess it would be based on how much money you had in the bank, as far as Tombstones...

Bank Balance:  0 - 1000 copper         Wooden Cross over your grave.
                  1000 - 50000 copper        Small Marble Tombstone
                50000 - 100000 copper      Medium Marble Tombstone
              100000 - 250000 copper      Medium Marble Tombstone with gold lettering
              250000 - 750000 copper      Large Marble Tombstone
              750000 - 20000000 copper  Marble Mausoleum

and the Statue being by quest....

Could this mean you could do nothing and have a level 75 warrior with lots of money who got a large marble mausoleum. And a poor level 75 warrior who did all the quest's and had nothing but a Wooden Cross and a Statue?


Looks good.

What other options could we have for this like maybe group plots for gangs or something to that extent. Getting parks named after you or maybe other buildings. Maybe some interaction with alignment like if your a saint maybe you have access to special graveyards...
Title: Re: Final Death/Rerolll
Post by: DeathCow on Jan 08, 2007, 01:27 PM
I think your alignment would mostly effect the symbols location, rather than its quality.
Title: Re: Final Death/Rerolll
Post by: The Crazy Animal on Jan 08, 2007, 02:19 PM
Quote from: DeathCow on Jan 08, 2007, 01:27 PM
I think your alignment would mostly effect the symbols location, rather than its quality.

I meant like a saint priest might qualify for a holy shrine or something to that extent.....
Title: Re: Final Death/Rerolll
Post by: ZLemur on Jan 08, 2007, 03:48 PM
It seems almost inconsequential, really.

I mean, what lv50+ character gets rolled due to lack of lives, other than maybe in PvP? Is PvP going to be that rampant in GMud?

I say base it on either level or some sort of quest line progress that deals with the town the graveyard is in. Like if you did the Silvermere quests to a certain point, you get a mention in it's GY, if you do a bunch of evil pro-Rhudar quests, Rhudar's gy (if it had one) would contain a tribute.

Those two cities are just for point making sake, I know they probably wont' be in the game, but you get the drift.


Sure, have an option to buy a plot, but don't make it automatic in anyway, unless it's very selective.
Title: Re: Final Death/Rerolll
Post by: DeathCow on Jan 08, 2007, 09:31 PM
Dude, I'm gonna make NPCs hunt down and kill everyone once they hit level 64.  Ok maybe not so much.
Title: Re: Final Death/Rerolll
Post by: The Crazy Animal on Jan 09, 2007, 02:38 PM
Quote from: DeathCow on Jan 08, 2007, 09:31 PM
Dude, I'm gonna make NPCs hunt down and kill everyone once they hit level 64.? Ok maybe not so much.

I think there are plenty of ways that we could encourage the early death of high level players with out needing npc's to do it... hehe.
Title: Re: Final Death/Rerolll
Post by: Vitoc on Jan 10, 2007, 01:12 PM
I know I'm probably coming in late, but I love the idea.

I know this "isn't how major mud does it" (and yes that's aimed at you dc) but the whole nine lives thing just plain sucks IMO.? People have no fear of dying until they get down to one or two lives left.? I think it would promote people being at the keys more often and being more prepared going on boss runs or into difficult areas if they didn't have all those lives stored up.? Now of course nobody wants to lose months of work due to a single bad round, so there should be some form of "miracle" that can occur, but people shouldn't be running around with an easily replenishable collection of miracles.? You should have to work for a single miracle, maybe you need to earn a blessing from your alignment's "god" or whatever.

Maybe someone's already posted a better idea somewhere in here?

Anyway, I love the idea of the graveyard with player tombstones.? In GMUD when a player is rerolled the player's info is still kept, but they have a rerolled flag that is set to true when it happens.? We could definitely grab that information for use in a gravestone with some fairly simple coding.
Title: Re: Final Death/Rerolll
Post by: The Crazy Animal on Jan 10, 2007, 03:39 PM
Quote from: Vitoc on Jan 10, 2007, 01:12 PM
I know I'm probably coming in late, but I love the idea.

(snip)

Anyway, I love the idea of the graveyard with player tombstones.? In GMUD when a player is rerolled the player's info is still kept, but they have a rerolled flag that is set to true when it happens.? We could definitely grab that information for use in a gravestone with some fairly simple coding.

We really don't have to stop at just having a tombstone to represent a rerolled player which could add to some intresting twists to some things. We could have them spawn unique zombies or ghosts in graveyards in the the likeness of the re-rolled player minus any limited items of course. One of the other things we could do with this is expore graverobbing to which I mentioned in my last post on the dig topic where you can actually dig up the buried character... :)

Title: Re: Final Death/Rerolll
Post by: DeathCow on Jan 10, 2007, 03:40 PM
It could easily be fixed by just giving 1 life every 2 levels.
Title: Re: Final Death/Rerolll
Post by: Vitoc on Jan 10, 2007, 06:08 PM
Quote from: DeathCow on Jan 10, 2007, 03:40 PM
It could easily be fixed by just giving 1 life every 2 levels.
What do you think about it?

I guess we could make it configurable.  I do think there should be some way of earning a miracle through pleasing some deity (a lengthy and/or difficult quest) as well, especially for those higher in levels who don't have the luxury of leveling very often.
Title: Re: Final Death/Rerolll
Post by: ZLemur on Jan 10, 2007, 06:14 PM
Or we could give an option for 'hardcore' players to opt-in for. Have one, MAYBE two lives. Max. Make the tombstone open to these 'hardcore' players only.
Title: Re: Final Death/Rerolll
Post by: The Crazy Animal on Jan 10, 2007, 06:26 PM
Quote from: Vitoc on Jan 10, 2007, 06:08 PM
What do you think about it?

I guess we could make it configurable.? I do think there should be some way of earning a miracle through pleasing some deity (a lengthy and/or difficult quest) as well, especially for those higher in levels who don't have the luxury of leveling very often.

If you put in stuff like:
lives per level ability, value = + or - X
Max Lives ability, value = + or - X

We could then start the game with less lives and smaller max lives totals and gain them via quests...

I don't really see much benifit from it though since less lives is mostly going to effect high risk players be it stupid noobs or hardcore pvpers.. Making it configurable would be nice though since people would have some way of setting the difficulty of the game.

You could also put in a chance for a save from reroll and have it as a character ability thats value sets the chance rate. We could then manipulate that for the odds for what ever reason we want be it quests or spells...

I wouldn't mind having the player death txt configurable too since then we could change the message based on storyline content...

One other thing that might be nice is a way to configure the set keep (exp) amount.
Title: Re: Final Death/Rerolll
Post by: Vitoc on Jan 11, 2007, 10:44 AM
Quote from: The Crazy Animal on Jan 10, 2007, 06:26 PM
If you put in stuff like:
lives per level ability, value = + or - X
Max Lives ability, value = + or - X

We could then start the game with less lives and smaller max lives totals and gain them via quests...

I don't really see much benifit from it though since less lives is mostly going to effect high risk players be it stupid noobs or hardcore pvpers.. Making it configurable would be nice though since people would have some way of setting the difficulty of the game.

You could also put in a chance for a save from reroll and have it as a character ability thats value sets the chance rate. We could then manipulate that for the odds for what ever reason we want be it quests or spells...

I wouldn't mind having the player death txt configurable too since then we could change the message based on storyline content...

One other thing that might be nice is a way to configure the set keep (exp) amount.
What about a destructive death, like one where you lose exp, stats, and max hp/ma every time you die?? Hear me out on this...

I know it sounds harsh, but it really would make dying more than just an inconvenience (gear retrieval).? A player who was careful throughout their character's life would have a definite stat advantage over a player with a same level/race/class character who was careless several times.? It would make power leveling a bit more risky for lower leveled chars since it would hurt their character's stats later on.? It would also provide a form of "aging" in the realm.? By the time your player was uber-high leveled he'd probably have died several times and his stats would be somewhat deflated as they would be if your character was getting old.? If he hadn't died, then he'd be quite the "hero" and he'd deserve to have the advantage over others.

As far as implementation we could make it real simple, like a -x or -x% hit to every stat, to max hp/ma, and to exp.? We could even just store the number of times the player has died and just apply the penalty at runtime, so maybe it could be earned back or the player has some possibility of still achieving their character's true max stats.
Title: Re: Final Death/Rerolll
Post by: The Crazy Animal on Jan 11, 2007, 11:07 AM
Quote from: Vitoc on Jan 11, 2007, 10:44 AM
What about a destructive death, like one where you lose exp, stats, and max hp/ma every time you die?? Hear me out on this...

I know it sounds harsh, but it really would make dying more than just an inconvenience (gear retrieval).? A player who was careful throughout their character's life would have a definite stat advantage over a player with a same level/race/class character who was careless several times.? It would make power leveling a bit more risky for lower leveled chars since it would hurt their character's stats later on.? It would also provide a form of "aging" in the realm.? By the time your player was uber-high leveled he'd probably have died several times and his stats would be somewhat deflated as they would be if your character was getting old.? If he hadn't died, then he'd be quite the "hero" and he'd deserve to have the advantage over others.

As far as implementation we could make it real simple, like a -x or -x% hit to every stat, to max hp/ma, and to exp.? We could even just store the number of times the player has died and just apply the penalty at runtime, so maybe it could be earned back or the player has some possibility of still achieving their character's true max stats.

I like it however I think its a little onesided and I can see a lot of potential problems that could come with it. The idea in general though I think would have a good impact on the number of leftover CPs a player is not able to use though out the game because of stat caps. However at the same time too many left over CPs will negate the effects of this type of system. (Note - The rate of CP gain per level might also be a good thing to have configurable in this case.)

If we were to do this type of system though I think we should also put in ways to boost stats via questing. Like a feats of strenght quest or similar type of thing. Since That could provide players with ways of regaining their lost stats or for a character to gain some advantage in the game rather then just gaining it through others losses.

One of the other things that could be toyed with is a temperary losses to stats... Perhaps we could use a stackable spell that weakens the character for a period after they lose a life in the game.

Title: Re: Final Death/Rerolll
Post by: Colt on Jan 11, 2007, 11:22 AM
Quote from: The Crazy Animal on Jan 10, 2007, 03:39 PM
We really don't have to stop at just having a tombstone to represent a rerolled player which could add to some intresting twists to some things. We could have them spawn unique zombies or ghosts in graveyards in the the likeness of the re-rolled player minus any limited items of course. One of the other things we could do with this is expore graverobbing to which I mentioned in my last post on the dig topic where you can actually dig up the buried character... :)

I can see it now, Mistic ToeThumper died (rerolled) and I take him back to the graveyard to dig up his grave and get the equipment that he lost dieing...
Title: Re: Final Death/Rerolll
Post by: Vitoc on Jan 11, 2007, 12:24 PM
Ok, we've hijacked this thread.  Will start a new one about dying in general.

As for the tombstone / graveyard idea, it's an excellent idea and will probably find it's way into GMUD.  ;)
Title: Re: Final Death/Rerolll
Post by: The Crazy Animal on Jan 11, 2007, 02:00 PM
Quote from: Colt on Jan 11, 2007, 11:22 AM
I can see it now, Mistic ToeThumper died (rerolled) and I take him back to the graveyard to dig up his grave and get the equipment that he lost dieing...

Grin yep....
Title: Re: Final Death/Rerolll
Post by: Spooky on Jan 12, 2007, 11:36 PM

Make the monuments that you get after death determined not just by your wealth .. which is moot with as much cash as we will have by then.. but by the ranking you have in the realm.... you could have the good gy and the netral gy and evil.. all with Kick ass Monuments to the highest ranked in the realm in that alignment ...to the wooden cross for the dousche that joined the realm a week before End of days scenario. Maybe once or twice in the next game after the reset you can summons your old char to help you..sweet .
Title: Re: Final Death/Rerolll
Post by: The Crazy Animal on Jan 13, 2007, 12:30 PM
Quote from: Spooky on Jan 12, 2007, 11:36 PM
Make the monuments that you get after death determined not just by your wealth .. which is moot with as much cash as we will have by then.. but by the ranking you have in the realm.... you could have the good gy and the netral gy and evil.. all with Kick ass Monuments to the highest ranked in the realm in that alignment ...to the wooden cross for the dousche that joined the realm a week before End of days scenario. Maybe once or twice in the next game after the reset you can summons your old char to help you..sweet .

We're hoping to take care of that cash issue by improving the economy however to do that we need new ways to get people to spend money. I agree special things could be done for high ranking players but those would be grave plots not open to normal outright purchase.