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GreaterMUD Discussion => GreaterMUD Ideas => Topic started by: The Crazy Animal on Jan 18, 2006, 10:53 AM

Title: Weapons and Stat interaction:
Post by: The Crazy Animal on Jan 18, 2006, 10:53 AM
I was just going over some old posts I liked in the metro idea forum. What do you all thing about having additional min stats for weapons?

The general direction of the post suggested adding Agility to the weapon mins so that weapons that require speed and dexterity to be used efficiently would be treated as such.

This could help low strength races like Halflings, and Goblins out quite a bit.

Just an additional idea but intelligence might be another useful min skill for some weapons like, ranged type weapons that have to account for trajectory of arrows.

TCA
Title: Re: Weapons and Stat interaction:
Post by: DeathCow on Jan 18, 2006, 03:13 PM
I like agility as a required stat field on a weapon.   :p
Title: Re: Weapons and Stat interaction:
Post by: The Crazy Animal on Jan 18, 2006, 11:22 PM
Me too it needs to go in.

TCA
Title: Re: Weapons and Stat interaction:
Post by: DeathCow on Jan 19, 2006, 02:09 AM
Agility stats fields on weapons will be the first thing we look at when we redo combat.