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GreaterMUD Discussion => GreaterMUD Ideas => Topic started by: The Crazy Animal on Jan 20, 2006, 12:59 AM

Title: Auction Houses
Post by: The Crazy Animal on Jan 20, 2006, 12:59 AM
Just an small idea but has anyone though about putting in some auction houses so that players can bid over the course of a few game time days on items they want.

I was thinking that the Auction House could take a percentage fee off the top of the total price. Prices automatically would start at the value of the item and work their way up.

TCA

Title: Re: Auction Houses
Post by: DeathCow on Jan 20, 2006, 01:06 AM
Auction houses should be a completely commerece based thing..They should be for the players benefit.  ?They wont need a fee.
Title: Re: Auction Houses
Post by: The Crazy Animal on Jan 20, 2006, 01:11 AM
Well it?s not really a fee as the player doesn?t pay it but is taken out of the profit made i.e. the amount collected above the items value. This fee is more of an economic device to remove a small portion of capital out of the available total capital of the game.

TCA
Title: Re: Auction Houses
Post by: DeathCow on Jan 20, 2006, 01:15 AM
Its hard too say if such a thing is needed.  I want money to be removed from the game by the price of items.  I forgot to get smokes during my trip home..i'll be back later..5 min or so :p
Title: Re: Auction Houses
Post by: The Crazy Animal on Jan 20, 2006, 01:20 AM
Ok I see where we are missing each other on this idea.

I think your thinking of auction houses as game centric shops while, I?m thinking of players listing items in them. I don?t see why not have both systems in so a portion of items are standard auction house listings and some are put in by players wanting to sell goods they accumulate.

The profit fees would only come into effect when a player lists an item.

TCA
Title: Re: Auction Houses
Post by: DeathCow on Jan 20, 2006, 01:25 AM
Right see, I was following you...I just don't think we'd need a profit fee for the auction house....they can be jsutified by letting the houses sell drinks...Who wouldn't but a jager/red bull for 3 gold.
Title: Re: Auction Houses
Post by: The Crazy Animal on Jan 20, 2006, 01:44 AM
I guess it could partially be explained that way but it really depends on if anyone buys them. I know, I don?t buy too much mead normally in mmud as it really doesn?t do much.

TCA
Title: Re: Auction Houses
Post by: DeathCow on Jan 20, 2006, 02:23 AM
But see..the auction house would have jager bombs...like Jager.
Title: Re: Auction Houses
Post by: The Crazy Animal on Jan 20, 2006, 02:30 AM
 ;D

Well if it was a jug of dark rum I might buy it just to have it around.

TCA
Title: Re: Auction Houses
Post by: Valentine on Jan 20, 2006, 02:21 PM
So....can players get drunk in this game...?

Scratch that...I mean do characters get drunk...I think we all know that the players do.

Edited because typing is hard.
Title: Re: Auction Houses
Post by: DeathCow on Jan 20, 2006, 03:17 PM
Well characters certainly use to get drunk a long time ago in mud when people still role played a little.
Title: Re: Auction Houses
Post by: Valentine on Jan 20, 2006, 03:36 PM
Quote from: DeathCow on Jan 20, 2006, 03:17 PM
Well characters certainly use to get drunk a long time ago in mud when people still role played a little.

...and was that really so bad? RPing, that is...not the drunken revelry.
Title: Re: Auction Houses
Post by: DeathCow on Jan 20, 2006, 03:38 PM
No it wasn't, the players just don't do it anymore.
Title: Re: Auction Houses
Post by: Valentine on Jan 20, 2006, 03:49 PM
Then get new players  :P OK now i'm just being mean.

Back to the Auction House...I agree with the house taking part of the final bid as a fee. It works for Ebay anyway...and someone has to get paid to clean up the aisles.
Title: Re: Auction Houses
Post by: DeathCow on Jan 20, 2006, 03:51 PM
If that happens then we'll need to store the cash that the auction house gets somewhere in game to be stolen.
Title: Re: Auction Houses
Post by: Valentine on Jan 20, 2006, 03:55 PM
Can you disperse it among various NPCs? The auctioneer, guards, etc?

...or does it have to go to single destination?
Title: Re: Auction Houses
Post by: DeathCow on Jan 20, 2006, 04:05 PM
Can do anything...
Title: Re: Auction Houses
Post by: DeathCow on Jan 20, 2006, 04:05 PM
Could even have the description of the guards and auctioneer change, do that they are wearing nicer clothes as they become richer :)
Title: Re: Auction Houses
Post by: Valentine on Jan 20, 2006, 04:15 PM
Hey that was my idea...cheater...like bigger shinier swords for the guards. I was also thinking the auction house it self could get nicer...velvet curtains, gold figurines and such...all which could be stolen (although I'm guessing there would never be more than one figurine at a time as they would be stolen fairly quickly).

Actually that gives me an idea for a partial quest.
Title: Re: Auction Houses
Post by: The Crazy Animal on Jan 20, 2006, 04:19 PM
You still should have a cash box somewhere for people to try to steal and maybe a small vault for char's with picklocks.

TCA