Encumbrance penalties:

Started by The Crazy Animal, Jan 23, 2006, 05:58 AM

Previous topic - Next topic

The Crazy Animal

I was just thinking about this and it doesn?t really make sense to have static encumbrance penalties. I was wondering if there was anyway to make this be either fully dynamic or to have it have a bit more of a curve up to max heavy. Personally, I think this would go right along with reworking combat.

TCA

DeathCow

It does, although I assume your only refering to qnd bonuses.

The Crazy Animal

The whole kitten kaboodle...

TCA

The Crazy Animal

I was thinking today that there should be some magic?s that have encumbrance penalties similar to combat. Take for example a mage, a mage uses arcane gestures so these should be slowed down when they are encumbered. Now a priest on the other hand uses mostly holy words so this would not be affected. I was thinking that this might be a good way to balance out the different magic styles.

TCA

DeathCow

Cha...laugh..wtf you talking about wallace.

The Crazy Animal

Hehe, I'm talking about how different styles of magic work not really for a function of realism but from a fantasy stance. If one magic style requires quick moves to function properly then it should be burdened by encumbrance.

TCA

ZLemur

I see what he's getting at and have to agree.

If you have a mage lugging all the party's stuff, he's not gonna be able to cast spells with some complex gestures quite as easily. Even if he has his load's weight distributed well, it'll still be a pain in the ass. Not the mention the fatigue that must come with carrying your max (or near max) load.
Quote from: DeathCow
Yes clearly I'm making a text porn.  Lesuire Suit Mud.

DeathCow

Well..I'll see if thats something that I need to do.  ATM it doesn't seem very important to add.

The Crazy Animal

Your right its not very important but I figured I'd mention it.

TCA

DeathCow


Mukami

More than just spells should considered here. i have a witchunter who bashes and is at 64% enc but still gets 5 swings so i just carry around a silverbark canoe. I cant really see him swinging or fighting with any real efficiency with that thing straped to his back. there are some items could have a -acc for just being in your inventory more than just being heavy. Other than the skiffs though i cant think of too many.

The Crazy Animal

Quote from: Mukami on Jun 26, 2006, 04:48 PM
More than just spells should considered here. i have a witchunter who bashes and is at 64% enc but still gets 5 swings so i just carry around a silverbark canoe. I cant really see him swinging or fighting with any real efficiency with that thing straped to his back. there are some items could have a -acc for just being in your inventory more than just being heavy. Other than the skiffs though i cant think of too many.

Spells where just an off shoot from the main idea. The main idea was to have enc work with more things dynamically rather then in stages like none/light/medium/heavy in general and not just dealing with spellcasting.

Personally I think skiffs and other huge items like that should have a combat ban on them so you have to drop them before you can start fighting. However In an area that is watery there should the command use skiff or something similar that lets you engage combat while in the skiff. This of course should then be backed up with the chance knocked out of skiff combat effect and the swim command.  :P